* Make ghost component ECS * Remove players and locations properties from ghost component * Address reviews * One more doc * Fix client ghost component state method error
223 lines
8.3 KiB
C#
223 lines
8.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Ghost;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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namespace Content.Server.Ghost
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{
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[UsedImplicitly]
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public class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
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SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
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SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
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SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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}
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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// Allow this entity to be seen by other ghosts.
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if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
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{
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visibility.Layer |= (int) VisibilityFlags.Ghost;
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visibility.Layer &= ~(int) VisibilityFlags.Normal;
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}
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if (component.Owner.TryGetComponent(out EyeComponent? eye))
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{
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eye.VisibilityMask |= (uint) VisibilityFlags.Ghost;
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}
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component.TimeOfDeath = _gameTiming.RealTime;
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}
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private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
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{
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// Perf: If the entity is deleting itself, no reason to change these back.
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if (component.Owner.LifeStage < EntityLifeStage.Terminating)
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{
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// Entity can't be seen by ghosts anymore.
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if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
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{
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visibility.Layer &= ~(int) VisibilityFlags.Ghost;
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visibility.Layer |= (int) VisibilityFlags.Normal;
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}
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// Entity can't see ghosts anymore.
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if (component.Owner.TryGetComponent(out EyeComponent? eye))
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{
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eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
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}
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}
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}
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private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
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{
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var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
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var deathTimeInfo = timeSinceDeath.Minutes > 0
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? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
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: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
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args.Message.AddMarkup(deathTimeInfo);
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}
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private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
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{
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DeleteEntity(uid);
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}
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private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
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{
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DeleteEntity(uid);
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}
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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var entity = args.SenderSession.AttachedEntity;
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if (entity == null ||
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!entity.HasComponent<GhostComponent>())
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{
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Logger.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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}
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var response = new GhostWarpsResponseEvent(GetLocationNames().ToList(), GetPlayerWarps(entity.Uid));
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RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
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}
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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var entity = args.SenderSession.AttachedEntity;
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if (entity == null ||
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!entity.TryGetComponent(out GhostComponent? ghost) ||
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!ghost.CanReturnToBody ||
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!entity.TryGetComponent(out ActorComponent? actor))
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{
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Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
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return;
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}
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actor.PlayerSession.ContentData()!.Mind?.UnVisit();
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}
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private void OnGhostWarpToLocationRequest(GhostWarpToLocationRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity == null ||
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!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
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{
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Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Name} without being a ghost.");
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return;
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}
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if (FindLocation(msg.Name) is { } warp)
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{
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ghost.Owner.Transform.Coordinates = warp.Owner.Transform.Coordinates;
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}
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Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity == null ||
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!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
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{
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Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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}
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if (!EntityManager.TryGetEntity(msg.Target, out var entity))
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{
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Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
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return;
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}
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ghost.Owner.Transform.Coordinates = entity.Transform.Coordinates;
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}
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private void DeleteEntity(EntityUid uid)
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{
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if (!EntityManager.TryGetEntity(uid, out var entity)
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|| entity.Deleted
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|| entity.LifeStage == EntityLifeStage.Terminating)
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return;
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if (entity.TryGetComponent<MindComponent>(out var mind))
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mind.GhostOnShutdown = false;
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entity.Delete();
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}
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private IEnumerable<string> GetLocationNames()
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{
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foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>())
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{
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if (warp.Location != null)
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{
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yield return warp.Location;
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}
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}
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}
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private WarpPointComponent? FindLocation(string name)
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{
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foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>(true))
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{
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if (warp.Location == name)
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{
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return warp;
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}
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}
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return null;
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}
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private Dictionary<EntityUid, string> GetPlayerWarps(EntityUid except)
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{
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var players = new Dictionary<EntityUid, string>();
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity != null)
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{
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players.Add(player.AttachedEntity.Uid, player.AttachedEntity.Name);
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}
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}
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players.Remove(except);
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return players;
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}
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}
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}
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