* clean up infinite researchsystem shitcode * fml some more shit * make syncing work logically * naming naming naming
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Content.Shared.Research.Prototypes;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
|
|
|
namespace Content.Shared.Research.Components
|
|
{
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class TechnologyDatabaseComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The ids of all the technologies which have been unlocked.
|
|
/// </summary>
|
|
[DataField("technologyIds", customTypeSerializer: typeof(PrototypeIdListSerializer<TechnologyPrototype>))]
|
|
public List<string> TechnologyIds = new();
|
|
|
|
/// <summary>
|
|
/// The ids of all the lathe recipes which have been unlocked.
|
|
/// This is maintained alongside the TechnologyIds
|
|
/// </summary>
|
|
[DataField("recipeIds", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
|
|
public List<string> RecipeIds = new();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised on the database whenever its
|
|
/// technologies or recipes are modified.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This event is forwarded from the
|
|
/// server to all of it's clients.
|
|
/// </remarks>
|
|
[ByRefEvent]
|
|
public readonly record struct TechnologyDatabaseModifiedEvent;
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TechnologyDatabaseState : ComponentState
|
|
{
|
|
public List<string> Technologies;
|
|
public List<string> Recipes;
|
|
|
|
public TechnologyDatabaseState(List<string> technologies, List<string> recipes)
|
|
{
|
|
Technologies = technologies;
|
|
Recipes = recipes;
|
|
}
|
|
}
|
|
}
|