Files
tbd-station-14/Content.Shared/Weapons/Ranged/Events/GunRefreshModifiersEvent.cs
DrSmugleaf 4e8b1fb0d3 Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed
2024-01-29 10:32:42 +11:00

24 lines
699 B
C#

using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio;
namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised directed on the gun entity when <see cref="SharedGunSystem.RefreshModifiers"/>
/// is called, to update the values of <see cref="GunComponent"/> from other systems.
/// </summary>
[ByRefEvent]
public record struct GunRefreshModifiersEvent(
Entity<GunComponent> Gun,
SoundSpecifier? SoundGunshot,
float CameraRecoilScalar,
Angle AngleIncrease,
Angle AngleDecay,
Angle MaxAngle,
Angle MinAngle,
int ShotsPerBurst,
float FireRate,
float ProjectileSpeed
);