* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
128 lines
4.6 KiB
C#
128 lines
4.6 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Systems;
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using Content.Server.StationEvents.Components;
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using Content.Shared.Database;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationEvents.Events;
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/// <summary>
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/// An abstract entity system inherited by all station events for their behavior.
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/// </summary>
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public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : IComponent
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{
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[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly ChatSystem ChatSystem = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly StationSystem StationSystem = default!;
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protected ISawmill Sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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Sawmill = Logger.GetSawmill("stationevents");
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}
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/// <inheritdoc/>
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protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
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if (stationEvent.StartAnnouncement != null)
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{
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: Color.Gold);
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}
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Audio.PlayGlobal(stationEvent.StartAudio, Filter.Broadcast(), true);
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stationEvent.StartTime = Timing.CurTime + stationEvent.StartDelay;
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}
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/// <inheritdoc/>
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protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
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if (stationEvent.Duration != null)
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{
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var duration = stationEvent.MaxDuration == null
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? stationEvent.Duration
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: TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
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stationEvent.MaxDuration.Value.TotalSeconds));
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stationEvent.EndTime = Timing.CurTime + duration;
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}
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}
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/// <inheritdoc/>
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protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
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if (stationEvent.EndAnnouncement != null)
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{
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: Color.Gold);
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}
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Audio.PlayGlobal(stationEvent.EndAudio, Filter.Broadcast(), true);
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}
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/// <summary>
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/// Called every tick when this event is running.
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/// Events are responsible for their own lifetime, so this handles starting and ending after time.
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/// </summary>
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
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while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
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{
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if (!GameTicker.IsGameRuleAdded(uid, ruleData))
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continue;
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if (!GameTicker.IsGameRuleActive(uid, ruleData) && Timing.CurTime >= stationEvent.StartTime)
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{
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GameTicker.StartGameRule(uid, ruleData);
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}
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else if (stationEvent.EndTime != null && Timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
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{
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GameTicker.EndGameRule(uid, ruleData);
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}
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}
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}
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#region Helper Functions
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protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
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{
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GameTicker.EndGameRule(uid, component);
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}
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#endregion
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}
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