47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Server.MachineLinking.Events;
|
|
using Content.Server.MachineLinking.System;
|
|
|
|
namespace Content.Server.MachineLinking.Components
|
|
{
|
|
[DataDefinition]
|
|
public readonly struct PortIdentifier
|
|
{
|
|
[DataField("uid")]
|
|
public readonly EntityUid Uid;
|
|
|
|
[DataField("port")]
|
|
public readonly string Port;
|
|
|
|
public PortIdentifier(EntityUid uid, string port)
|
|
{
|
|
Uid = uid;
|
|
Port = port;
|
|
}
|
|
}
|
|
|
|
[RegisterComponent]
|
|
[Access(typeof(SignalLinkerSystem))]
|
|
public sealed class SignalTransmitterComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// How far the device can transmit a signal wirelessly.
|
|
/// Devices farther than this range can still transmit if they are
|
|
/// on the same powernet.
|
|
/// </summary>
|
|
[DataField("transmissionRange")]
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float TransmissionRange = 30f;
|
|
|
|
/*
|
|
* Remember last output state to avoid re-raising a SignalChangedEvent if the signal
|
|
* level hasn't actually changed.
|
|
*/
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public SignalState LastState = SignalState.Low;
|
|
|
|
[DataField("outputs")]
|
|
[Access(typeof(SignalLinkerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
|
|
public Dictionary<string, List<PortIdentifier>> Outputs = new();
|
|
}
|
|
}
|