Files
tbd-station-14/Content.IntegrationTests/Tests/PrototypeSaveTest.cs
Kevin Zheng 4e5adc2b86 Add interlocking airlocks (#14177)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00

286 lines
12 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Coordinates;
using Content.Shared.Sound.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests;
/// <summary>
/// This test ensure that when an entity prototype is spawned into an un-initialized map, its component data is not
/// modified during init. I.e., when the entity is saved to the map, its data is simply the default prototype data (ignoring transform component).
/// </summary>
/// <remarks>
/// If you are here becaus your test is failing, one easy way of figuring out how to fix the prototype is to just
/// spawn it into a new empty map and seeing what the map yml looks like.
/// </remarks>
[TestFixture]
public sealed class PrototypeSaveTest
{
private readonly HashSet<string> _ignoredPrototypes = new()
{
"Singularity", // physics collision uses "AllMask" (-1). The flag serializer currently fails to save this because this features un-named bits.
"constructionghost",
// URGH door pr but I just don't
"BlastDoorBridgeOpen",
"Windoor",
"WindoorSecure",
"WindoorSecureCargoLocked",
"WindoorTheatreLocked",
"BlastDoorBridge",
"WindoorSecureJanitorLocked",
"ShuttersWindow",
"WindoorScienceLocked",
"WindoorJanitorLocked",
"WindoorEngineeringLocked",
"BlastDoorExterior2",
"WindoorChemistryLocked",
"BlastDoorExterior3",
"WindoorMedicalLocked",
"ShuttersNormalOpen",
"WindoorBarKitchenLocked",
"BlastDoorOpen",
"ShuttersRadiationOpen",
"BlastDoorWindowsOpen",
"WindoorBarLocked",
"WindoorChapelLocked",
"WindoorArmoryLocked",
"BlastDoorExterior3Open",
"WindoorCargoLocked",
"WindoorSecurityLocked",
"WindoorExternalLocked",
"WindoorBrigLocked",
"WindoorHydroponicsLocked",
"ShuttersWindowOpen",
"WindoorKitchenHydroponicsLocked",
"WindoorSecureChapelLocked",
"BlastDoorExterior1Open",
"WindoorKitchenLocked",
"BlastDoor",
"BlastDoorWindows",
"BlastDoorExterior1",
"BlastDoorExterior2Open",
"WindoorSecureKitchenLocked",
"WindoorHeadOfPersonnelLocked",
"ShuttersRadiation",
"ShuttersNormal",
"WindoorSecureSalvageLocked",
"WindoorServiceLocked",
"WindoorCommandLocked",
"AirlockMaintMedLocked",
"AirlockArmoryGlassLocked",
"AirlockExternalGlassLocked",
"AirlockFreezerKitchenHydroLocked",
"AirlockGlassShuttle",
};
[Test]
public async Task UninitializedSaveTest()
{
// Apparently SpawnTest fails to clean up properly. Due to the similarities, I'll assume this also fails.
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true, Dirty = true, Destructive = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityMan = server.ResolveDependency<IEntityManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var seriMan = server.ResolveDependency<ISerializationManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
var prototypes = new List<EntityPrototype>();
MapGridComponent grid = default!;
EntityUid uid;
MapId mapId = default;
//Build up test environment
await server.WaitPost(() =>
{
// Create a one tile grid to stave off the grid 0 monsters
mapId = mapManager.CreateMap();
mapManager.AddUninitializedMap(mapId);
grid = mapManager.CreateGrid(mapId);
var tileDefinition = tileDefinitionManager["FloorSteel"]; // Wires n such disable ambiance while under the floor
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
});
await server.WaitRunTicks(5);
//Generate list of non-abstract prototypes to test
foreach (var prototype in prototypeMan.EnumeratePrototypes<EntityPrototype>())
{
if (prototype.Abstract)
continue;
// Currently mobs and such can't be serialized, but they aren't flagged as serializable anyways.
if (!prototype.MapSavable)
continue;
if (_ignoredPrototypes.Contains(prototype.ID))
continue;
if (prototype.SetSuffix == "DEBUG")
continue;
prototypes.Add(prototype);
}
var context = new TestEntityUidContext();
await server.WaitAssertion(() =>
{
Assert.That(!mapManager.IsMapInitialized(mapId));
var testLocation = grid.ToCoordinates();
Assert.Multiple(() =>
{
//Iterate list of prototypes to spawn
foreach (var prototype in prototypes)
{
uid = entityMan.SpawnEntity(prototype.ID, testLocation);
context.Prototype = prototype;
// get default prototype data
Dictionary<string, MappingDataNode> protoData = new();
try
{
context.WritingReadingPrototypes = true;
foreach (var (compType, comp) in prototype.Components)
{
context.WritingComponent = compType;
protoData.Add(compType, seriMan.WriteValueAs<MappingDataNode>(comp.Component.GetType(), comp.Component, alwaysWrite: true, context: context));
}
context.WritingComponent = string.Empty;
context.WritingReadingPrototypes = false;
}
catch (Exception e)
{
Assert.Fail($"Failed to convert prototype {prototype.ID} into yaml. Exception: {e.Message}");
continue;
}
var comps = new HashSet<IComponent>(entityMan.GetComponents(uid));
var compNames = new HashSet<string>(comps.Count);
foreach (var component in comps)
{
var compType = component.GetType();
var compName = compFact.GetComponentName(compType);
compNames.Add(compName);
if (compType == typeof(MetaDataComponent) || compType == typeof(TransformComponent) || compType == typeof(FixturesComponent))
continue;
MappingDataNode compMapping;
try
{
context.WritingComponent = compName;
compMapping = seriMan.WriteValueAs<MappingDataNode>(compType, component, alwaysWrite: true, context: context);
}
catch (Exception e)
{
Assert.Fail($"Failed to serialize {compName} component of entity prototype {prototype.ID}. Exception: {e.Message}");
continue;
}
if (protoData.TryGetValue(compName, out var protoMapping))
{
var diff = compMapping.Except(protoMapping);
if (diff != null && diff.Children.Count != 0)
{
var modComps = string.Join(",", diff.Keys.Select(x => x.ToString()));
Assert.Fail($"Prototype {prototype.ID} modifies component on spawn: {compName}. Modified fields: {modComps}");
}
}
else
{
Assert.Fail($"Prototype {prototype.ID} gains a component on spawn: {compName}");
}
}
// An entity may also remove components on init -> check no components are missing.
foreach (var (compType, comp) in prototype.Components)
{
Assert.That(compNames.Contains(compType), $"Prototype {prototype.ID} removes component {compType} on spawn.");
}
if (!entityMan.Deleted(uid))
entityMan.DeleteEntity(uid);
}
});
});
await pairTracker.CleanReturnAsync();
}
private sealed class TestEntityUidContext : ISerializationContext,
ITypeSerializer<EntityUid, ValueDataNode>
{
public SerializationManager.SerializerProvider SerializerProvider { get; }
public bool WritingReadingPrototypes { get; set; }
public string WritingComponent = string.Empty;
public EntityPrototype Prototype = default!;
public TestEntityUidContext()
{
SerializerProvider = new();
SerializerProvider.RegisterSerializer(this);
}
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
return new ValidatedValueNode(node);
}
public DataNode Write(ISerializationManager serializationManager, EntityUid value,
IDependencyCollection dependencies, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (WritingComponent != "Transform" && !Prototype.NoSpawn)
{
// Maybe this will be necessary in the future, but at the moment it just indicates that there is some
// issue, like a non-nullable entityUid data-field. If a component MUST have an entity uid to work with,
// then the prototype very likely has to be a no-spawn entity that is never meant to be directly spawned.
Assert.Fail($"Uninitialized entities should not be saving entity Uids. Component: {WritingComponent}. Prototype: {Prototype.ID}");
}
return new ValueDataNode(value.ToString());
}
EntityUid ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
SerializationHookContext hookCtx,
ISerializationContext? context, ISerializationManager.InstantiationDelegate<EntityUid>? instanceProvider)
{
return EntityUid.Invalid;
}
}
}