339 lines
12 KiB
C#
339 lines
12 KiB
C#
using Content.Shared.Popups;
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using Content.Shared.Damage;
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using Content.Shared.Revenant;
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using Robust.Shared.Random;
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using Content.Shared.Tag;
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using Content.Server.Storage.Components;
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using Content.Server.Light.Components;
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using Content.Server.Ghost;
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using Robust.Shared.Physics;
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using Content.Shared.Throwing;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Bed.Sleep;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Revenant.Components;
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using Content.Shared.Physics;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Systems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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using Content.Shared.Maps;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Revenant.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Revenant.EntitySystems;
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public sealed partial class RevenantSystem
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{
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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private void InitializeAbilities()
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{
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SubscribeLocalEvent<RevenantComponent, InteractNoHandEvent>(OnInteract);
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SubscribeLocalEvent<RevenantComponent, SoulEvent>(OnSoulSearch);
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SubscribeLocalEvent<RevenantComponent, HarvestEvent>(OnHarvest);
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SubscribeLocalEvent<RevenantComponent, RevenantDefileActionEvent>(OnDefileAction);
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SubscribeLocalEvent<RevenantComponent, RevenantOverloadLightsActionEvent>(OnOverloadLightsAction);
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SubscribeLocalEvent<RevenantComponent, RevenantBlightActionEvent>(OnBlightAction);
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SubscribeLocalEvent<RevenantComponent, RevenantMalfunctionActionEvent>(OnMalfunctionAction);
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}
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private void OnInteract(EntityUid uid, RevenantComponent component, InteractNoHandEvent args)
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{
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if (args.Target == args.User || args.Target == null)
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return;
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var target = args.Target.Value;
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if (HasComp<PoweredLightComponent>(target))
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{
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args.Handled = _ghost.DoGhostBooEvent(target);
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return;
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}
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if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidAppearanceComponent>(target) || HasComp<RevenantComponent>(target))
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return;
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args.Handled = true;
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if (!TryComp<EssenceComponent>(target, out var essence) || !essence.SearchComplete)
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{
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EnsureComp<EssenceComponent>(target);
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BeginSoulSearchDoAfter(uid, target, component);
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}
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else
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{
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BeginHarvestDoAfter(uid, target, component, essence);
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}
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}
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private void BeginSoulSearchDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant)
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{
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var searchDoAfter = new DoAfterArgs(EntityManager, uid, revenant.SoulSearchDuration, new SoulEvent(), uid, target: target)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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DistanceThreshold = 2
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};
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if (!_doAfter.TryStartDoAfter(searchDoAfter))
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return;
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_popup.PopupEntity(Loc.GetString("revenant-soul-searching", ("target", target)), uid, uid, PopupType.Medium);
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}
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private void OnSoulSearch(EntityUid uid, RevenantComponent component, SoulEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
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return;
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essence.SearchComplete = true;
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string message;
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switch (essence.EssenceAmount)
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{
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case <= 45:
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message = "revenant-soul-yield-low";
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break;
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case >= 90:
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message = "revenant-soul-yield-high";
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break;
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default:
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message = "revenant-soul-yield-average";
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break;
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}
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_popup.PopupEntity(Loc.GetString(message, ("target", args.Args.Target)), args.Args.Target.Value, uid, PopupType.Medium);
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args.Handled = true;
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}
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private void BeginHarvestDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant, EssenceComponent essence)
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{
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if (essence.Harvested)
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{
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_popup.PopupEntity(Loc.GetString("revenant-soul-harvested"), target, uid, PopupType.SmallCaution);
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return;
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}
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if (TryComp<MobStateComponent>(target, out var mobstate) && mobstate.CurrentState == MobState.Alive && !HasComp<SleepingComponent>(target))
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{
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_popup.PopupEntity(Loc.GetString("revenant-soul-too-powerful"), target, uid);
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return;
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}
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if(_physics.GetEntitiesIntersectingBody(uid, (int) CollisionGroup.Impassable).Count > 0)
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{
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_popup.PopupEntity(Loc.GetString("revenant-in-solid"), uid, uid);
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return;
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}
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var doAfter = new DoAfterArgs(EntityManager, uid, revenant.HarvestDebuffs.X, new HarvestEvent(), uid, target: target)
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{
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DistanceThreshold = 2,
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BreakOnMove = true,
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BreakOnDamage = true,
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RequireCanInteract = false, // stuns itself
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};
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if (!_doAfter.TryStartDoAfter(doAfter))
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return;
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_appearance.SetData(uid, RevenantVisuals.Harvesting, true);
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_popup.PopupEntity(Loc.GetString("revenant-soul-begin-harvest", ("target", target)),
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target, PopupType.Large);
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TryUseAbility(uid, revenant, 0, revenant.HarvestDebuffs);
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}
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private void OnHarvest(EntityUid uid, RevenantComponent component, HarvestEvent args)
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{
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if (args.Cancelled)
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{
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_appearance.SetData(uid, RevenantVisuals.Harvesting, false);
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return;
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}
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if (args.Handled || args.Args.Target == null)
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return;
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_appearance.SetData(uid, RevenantVisuals.Harvesting, false);
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if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
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return;
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_popup.PopupEntity(Loc.GetString("revenant-soul-finish-harvest", ("target", args.Args.Target)),
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args.Args.Target.Value, PopupType.LargeCaution);
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essence.Harvested = true;
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ChangeEssenceAmount(uid, essence.EssenceAmount, component);
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_store.TryAddCurrency(new Dictionary<string, FixedPoint2>
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{ {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, uid);
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if (!HasComp<MobStateComponent>(args.Args.Target))
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return;
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if (_mobState.IsAlive(args.Args.Target.Value) || _mobState.IsCritical(args.Args.Target.Value))
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{
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_popup.PopupEntity(Loc.GetString("revenant-max-essence-increased"), uid, uid);
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component.EssenceRegenCap += component.MaxEssenceUpgradeAmount;
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}
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//KILL THEMMMM
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if (!_mobThresholdSystem.TryGetThresholdForState(args.Args.Target.Value, MobState.Dead, out var damage))
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return;
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DamageSpecifier dspec = new();
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dspec.DamageDict.Add("Cold", damage.Value);
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_damage.TryChangeDamage(args.Args.Target, dspec, true, origin: uid);
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args.Handled = true;
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}
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private void OnDefileAction(EntityUid uid, RevenantComponent component, RevenantDefileActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryUseAbility(uid, component, component.DefileCost, component.DefileDebuffs))
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return;
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args.Handled = true;
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//var coords = Transform(uid).Coordinates;
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//var gridId = coords.GetGridUid(EntityManager);
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var xform = Transform(uid);
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if (!TryComp<MapGridComponent>(xform.GridUid, out var map))
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return;
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var tiles = map.GetTilesIntersecting(Box2.CenteredAround(xform.WorldPosition,
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new Vector2(component.DefileRadius * 2, component.DefileRadius))).ToArray();
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_random.Shuffle(tiles);
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for (var i = 0; i < component.DefileTilePryAmount; i++)
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{
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if (!tiles.TryGetValue(i, out var value))
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continue;
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_tile.PryTile(value);
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}
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var lookup = _lookup.GetEntitiesInRange(uid, component.DefileRadius, LookupFlags.Approximate | LookupFlags.Static);
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var tags = GetEntityQuery<TagComponent>();
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var entityStorage = GetEntityQuery<EntityStorageComponent>();
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var items = GetEntityQuery<ItemComponent>();
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var lights = GetEntityQuery<PoweredLightComponent>();
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foreach (var ent in lookup)
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{
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//break windows
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if (tags.HasComponent(ent) && _tag.HasAnyTag(ent, "Window"))
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{
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//hardcoded damage specifiers til i die.
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var dspec = new DamageSpecifier();
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dspec.DamageDict.Add("Structural", 60);
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_damage.TryChangeDamage(ent, dspec, origin: uid);
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}
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if (!_random.Prob(component.DefileEffectChance))
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continue;
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//randomly opens some lockers and such.
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if (entityStorage.TryGetComponent(ent, out var entstorecomp))
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_entityStorage.OpenStorage(ent, entstorecomp);
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//chucks shit
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if (items.HasComponent(ent) &&
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TryComp<PhysicsComponent>(ent, out var phys) && phys.BodyType != BodyType.Static)
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_throwing.TryThrow(ent, _random.NextAngle().ToWorldVec());
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//flicker lights
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if (lights.HasComponent(ent))
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_ghost.DoGhostBooEvent(ent);
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}
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}
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private void OnOverloadLightsAction(EntityUid uid, RevenantComponent component, RevenantOverloadLightsActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryUseAbility(uid, component, component.OverloadCost, component.OverloadDebuffs))
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return;
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args.Handled = true;
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var xform = Transform(uid);
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var poweredLights = GetEntityQuery<PoweredLightComponent>();
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var mobState = GetEntityQuery<MobStateComponent>();
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var lookup = _lookup.GetEntitiesInRange(uid, component.OverloadRadius);
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//TODO: feels like this might be a sin and a half
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foreach (var ent in lookup)
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{
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if (!mobState.HasComponent(ent) || !_mobState.IsAlive(ent))
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continue;
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var nearbyLights = _lookup.GetEntitiesInRange(ent, component.OverloadZapRadius)
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.Where(e => poweredLights.HasComponent(e) && !HasComp<RevenantOverloadedLightsComponent>(e) &&
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_interact.InRangeUnobstructed(e, uid, -1)).ToArray();
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if (!nearbyLights.Any())
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continue;
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//get the closest light
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var allLight = nearbyLights.OrderBy(e =>
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Transform(e).Coordinates.TryDistance(EntityManager, xform.Coordinates, out var dist) ? component.OverloadZapRadius : dist);
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var comp = EnsureComp<RevenantOverloadedLightsComponent>(allLight.First());
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comp.Target = ent; //who they gon fire at?
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}
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}
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private void OnBlightAction(EntityUid uid, RevenantComponent component, RevenantBlightActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryUseAbility(uid, component, component.BlightCost, component.BlightDebuffs))
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return;
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args.Handled = true;
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// TODO: When disease refactor is in.
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}
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private void OnMalfunctionAction(EntityUid uid, RevenantComponent component, RevenantMalfunctionActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryUseAbility(uid, component, component.MalfunctionCost, component.MalfunctionDebuffs))
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return;
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args.Handled = true;
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
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{
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if (component.MalfunctionWhitelist?.IsValid(ent, EntityManager) == false)
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continue;
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if (component.MalfunctionBlacklist?.IsValid(ent, EntityManager) == true)
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continue;
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_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.
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}
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}
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}
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