Files
tbd-station-14/Content.Shared/Chemistry/ReagentUnit.cs
2020-04-05 11:36:12 +02:00

163 lines
4.1 KiB
C#

using System;
using System.Linq;
namespace Content.Shared.Chemistry
{
[Serializable]
public struct ReagentUnit
{
private int _value;
private static readonly int Shift = 2;
public static ReagentUnit MaxValue => new ReagentUnit(int.MaxValue);
private decimal ShiftDown()
{
return _value / (decimal)Math.Pow(10, Shift);
}
private decimal ShiftUp()
{
return _value * (decimal)Math.Pow(10, Shift);
}
private ReagentUnit(int value)
{
_value = value;
}
public static ReagentUnit New(int value)
{
return new ReagentUnit(value * (int) Math.Pow(10, Shift));
}
public static ReagentUnit New(decimal value)
{
return new ReagentUnit((int) Math.Round(value * (decimal) Math.Pow(10, Shift)));
}
public static ReagentUnit New(float value)
{
return new ReagentUnit((int) Math.Round(value * (float) Math.Pow(10, Shift)));
}
public static ReagentUnit New(double value)
{
return new ReagentUnit((int) Math.Round(value * Math.Pow(10, Shift)));
}
public static ReagentUnit operator +(ReagentUnit a) => a;
public static ReagentUnit operator -(ReagentUnit a) => new ReagentUnit(-a._value);
public static ReagentUnit operator +(ReagentUnit a, ReagentUnit b)
=> new ReagentUnit(a._value + b._value);
public static ReagentUnit operator -(ReagentUnit a, ReagentUnit b)
=> a + -b;
public static ReagentUnit operator *(ReagentUnit a, ReagentUnit b)
{
var aD = a.ShiftDown();
var bD = b.ShiftDown();
return New(aD * bD);
}
public static ReagentUnit operator *(ReagentUnit a, float b)
{
var aD = (float) a.ShiftDown();
return New(aD * b);
}
public static ReagentUnit operator *(ReagentUnit a, decimal b)
{
var aD = a.ShiftDown();
return New(aD * b);
}
public static ReagentUnit operator /(ReagentUnit a, ReagentUnit b)
{
if (b._value == 0)
{
throw new DivideByZeroException();
}
var aD = a.ShiftDown();
var bD = b.ShiftDown();
return New(aD / bD);
}
public static bool operator <=(ReagentUnit a, int b)
{
return a.ShiftDown() <= b;
}
public static bool operator >=(ReagentUnit a, int b)
{
return a.ShiftDown() >= b;
}
public static bool operator ==(ReagentUnit a, int b)
{
return a.ShiftDown() == b;
}
public static bool operator !=(ReagentUnit a, int b)
{
return a.ShiftDown() != b;
}
public static bool operator <=(ReagentUnit a, ReagentUnit b)
{
return a._value <= b._value;
}
public static bool operator >=(ReagentUnit a, ReagentUnit b)
{
return a._value >= b._value;
}
public static bool operator <(ReagentUnit a, ReagentUnit b)
{
return a._value < b._value;
}
public static bool operator >(ReagentUnit a, ReagentUnit b)
{
return a._value > b._value;
}
public override string ToString() => $"{ShiftDown()}";
public float Float()
{
return (float) ShiftDown();
}
public decimal Decimal()
{
return (decimal) ShiftDown();
}
public int Int()
{
return (int) ShiftDown();
}
public static ReagentUnit Min(params ReagentUnit[] reagentUnits)
{
return reagentUnits.OrderBy(x => x._value).First();
}
public override bool Equals(object obj)
{
return obj is ReagentUnit unit &&
_value == unit._value;
}
public override int GetHashCode()
{
return HashCode.Combine(_value);
}
}
}