222 lines
7.7 KiB
C#
222 lines
7.7 KiB
C#
using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class DrinkComponent : Component, IAfterAttack, IUse
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override string Name => "Drink";
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[ViewVariables]
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private SolutionComponent _contents;
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private AppearanceComponent _appearanceComponent;
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[ViewVariables]
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private string _useSound;
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[ViewVariables]
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private string _finishPrototype;
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public ReagentUnit TransferAmount => _transferAmount;
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[ViewVariables]
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private ReagentUnit _transferAmount = ReagentUnit.New(2);
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public ReagentUnit MaxVolume
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{
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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}
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private Solution _initialContents; // This is just for loading from yaml
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private ReagentUnit _maxVolume;
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private bool _despawnOnFinish;
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private bool _drinking;
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public int UsesLeft()
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{
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// In case transfer amount exceeds volume left
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if (_contents.CurrentVolume == 0)
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{
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return 0;
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}
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return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _initialContents, "contents", null);
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serializer.DataField(ref _maxVolume, "max_volume", ReagentUnit.New(0));
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serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
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// E.g. cola can when done or clear bottle, whatever
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// Currently this will enforce it has the same volume but this may change.
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serializer.DataField(ref _despawnOnFinish, "despawn_empty", true);
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serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (_contents == null)
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{
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if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
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{
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_contents = solutionComponent;
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}
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else
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{
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_contents = Owner.AddComponent<SolutionComponent>();
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//Ensure SolutionComponent supports click transferring if custom one not set
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_contents.Capabilities = SolutionCaps.PourIn
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| SolutionCaps.PourOut
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| SolutionCaps.Injectable;
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var pourable = Owner.AddComponent<PourableComponent>();
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pourable.TransferAmount = ReagentUnit.New(5);
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}
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}
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_drinking = false;
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if (_maxVolume != 0)
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_contents.MaxVolume = _maxVolume;
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else
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_contents.MaxVolume = _initialContents.TotalVolume;
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_contents.SolutionChanged += HandleSolutionChangedEvent;
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}
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protected override void Startup()
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{
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base.Startup();
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if (_initialContents != null)
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{
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_contents.TryAddSolution(_initialContents, true, true);
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}
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_initialContents = null;
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Owner.TryGetComponent(out AppearanceComponent appearance);
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_appearanceComponent = appearance;
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume);
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_updateAppearance();
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}
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private void _updateAppearance()
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, UsesLeft());
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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UseDrink(eventArgs.User);
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return true;
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}
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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{
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UseDrink(eventArgs.Attacked);
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}
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private void UseDrink(IEntity user)
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{
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if (user == null)
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{
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return;
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}
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if (UsesLeft() == 0 && !_despawnOnFinish)
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{
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user.PopupMessage(user, _localizationManager.GetString("Empty"));
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return;
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}
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if (user.TryGetComponent(out StomachComponent stomachComponent))
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{
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_drinking = true;
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var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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if (stomachComponent.TryTransferSolution(split))
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{
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if (_useSound != null)
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{
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Owner.GetComponent<SoundComponent>()?.Play(_useSound);
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user.PopupMessage(user, _localizationManager.GetString("Slurp"));
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}
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}
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else
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{
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// Add it back in
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_contents.TryAddSolution(split);
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user.PopupMessage(user, _localizationManager.GetString("Can't drink"));
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}
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_drinking = false;
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}
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Finish(user);
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}
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/// <summary>
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/// Trigger finish behavior in the drink if applicable.
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/// Depending on the drink this will either delete it,
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/// or convert it to another entity, like an empty variant.
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/// </summary>
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/// <param name="user">The entity that is using the drink</param>
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public void Finish(IEntity user)
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{
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// Drink containers are mostly transient.
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if (_drinking || !_despawnOnFinish || UsesLeft() > 0)
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return;
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var gridPos = Owner.Transform.GridPosition;
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_contents.SolutionChanged -= HandleSolutionChangedEvent;
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Owner.Delete();
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if (_finishPrototype == null || user == null)
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return;
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var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
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if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
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{
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if (handsComponent.CanPutInHand(itemComponent))
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{
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handsComponent.PutInHand(itemComponent);
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return;
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}
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}
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finisher.Transform.GridPosition = gridPos;
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if (finisher.TryGetComponent(out DrinkComponent drinkComponent))
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{
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drinkComponent.MaxVolume = MaxVolume;
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}
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}
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/// <summary>
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/// Updates drink state when the solution is changed by something other
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/// than this component. Without this some drinks won't properly delete
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/// themselves without additional clicks/uses after them being emptied.
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/// </summary>
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private void HandleSolutionChangedEvent()
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{
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Finish(null);
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}
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}
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}
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