Files
tbd-station-14/Content.Server/GameObjects/Components/Sound/FootstepModifierComponent.cs
DamianX 4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00

48 lines
1.5 KiB
C#

using System;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent]
public class FootstepModifierComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _footstepRandom;
#pragma warning restore 649
/// <inheritdoc />
///
public override string Name => "FootstepModifier";
public string _soundCollectionName;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundCollectionName, "footstepSoundCollection", "");
}
public void PlayFootstep()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _footstepRandom.Pick(soundCollection.PickFiles);
Owner.GetComponent<SoundComponent>().Play(file, AudioParams.Default.WithVolume(-2f));
}
}
}
}