* setup foodsequence * name generation and max layers limit * move to nutrition * move code to serverside * move to appearance data * marked fields as required * Update foodsequence.yml * b * burgeers! * Update produce.yml * Update meat.yml * Update burger.yml * fix duplicate naming * Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * merge flavor profiles * make food trash List<> * merge trash * Update FoodComponent.cs * Update FoodComponent.cs * organs and cannabis support --------- Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System.Numerics;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nutrition.Components;
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/// <summary>
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/// A starting point for the creation of procedural food.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedFoodSequenceSystem))]
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public sealed partial class FoodSequenceStartPointComponent : Component
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{
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/// <summary>
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/// A key that determines which types of food elements can be attached to a food.
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/// </summary>
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[DataField(required: true)]
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public string Key = string.Empty;
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/// <summary>
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/// The maximum number of layers of food that can be placed on this item.
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/// </summary>
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[DataField]
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public int MaxLayers = 10;
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/// <summary>
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/// Start shift from the center of the sprite where the first layer of food will be placed.
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/// </summary>
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[DataField]
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public Vector2 StartPosition = Vector2.Zero;
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/// <summary>
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/// Shift from the start position applied to each subsequent layer.
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/// </summary>
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[DataField]
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public Vector2 Offset = Vector2.Zero;
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/// <summary>
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/// Can we put more layers?
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/// </summary>
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[DataField]
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public bool Finished;
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/// <summary>
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/// list of sprite states to be displayed on this object.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<FoodSequenceElementEntry> FoodLayers = new();
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public HashSet<string> RevealedLayers = new();
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[DataField]
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public string Solution = "food";
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[DataField]
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public LocId? NameGeneration;
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[DataField]
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public LocId? NamePrefix;
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[DataField]
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public LocId? ContentSeparator;
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[DataField]
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public LocId? NameSuffix;
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}
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