33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// This is used for a rule that announces kills globally.
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/// </summary>
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[RegisterComponent, Access(typeof(KillCalloutRuleSystem))]
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public sealed partial class KillCalloutRuleComponent : Component
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{
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/// <summary>
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/// Root used to generate kill callouts
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/// </summary>
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[DataField("killCalloutPrefix")]
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public string KillCalloutPrefix = "death-match-kill-callout-";
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/// <summary>
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/// A value used to randomly select a kill callout
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/// </summary>
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[DataField("killCalloutAmount")]
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public int KillCalloutAmount = 60;
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/// <summary>
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/// Root used to generate kill callouts when a player is killed by the environment
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/// </summary>
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[DataField("environmentKillCallouts")]
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public string SelfKillCalloutPrefix = "death-match-kill-callout-env-";
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/// <summary>
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/// A value used to randomly select a kill callout when a player is killed by the environment
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/// </summary>
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[DataField("selfKillCalloutAmount")]
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public int SelfKillCalloutAmount = 10;
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}
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