Files
tbd-station-14/Content.Server/Singularity/EntitySystems/EmitterSystem.cs

322 lines
12 KiB
C#

using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles;
using Content.Server.Storage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Singularity.EntitySystems
{
[UsedImplicitly]
public sealed class EmitterSystem : SharedEmitterSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ProjectileSystem _projectile = default!;
[Dependency] private readonly GunSystem _gun = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
SubscribeLocalEvent<EmitterComponent, PowerChangedEvent>(OnApcChanged);
SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<EmitterComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<EmitterComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EmitterComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<EmitterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<EmitterComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
}
private void OnAnchorStateChanged(EntityUid uid, EmitterComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
return;
SwitchOff(component);
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
{
_popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
("target", component.Owner)), uid, args.User);
return;
}
if (EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
{
if (!component.IsOn)
{
SwitchOn(component);
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
("target", component.Owner)), uid, args.User);
}
else
{
SwitchOff(component);
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
("target", component.Owner)), uid, args.User);
}
_adminLogger.Add(LogType.Emitter,
component.IsOn ? LogImpact.Medium : LogImpact.High,
$"{ToPrettyString(args.User):player} toggled {ToPrettyString(uid):emitter}");
args.Handled = true;
}
else
{
_popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
("target", component.Owner)), uid, args.User);
}
}
private void OnGetVerb(EntityUid uid, EmitterComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (TryComp<LockComponent>(uid, out var lockComp) && lockComp.Locked)
return;
if (component.SelectableTypes.Count < 2)
return;
foreach (var type in component.SelectableTypes)
{
var proto = _prototype.Index<EntityPrototype>(type);
var v = new Verb
{
Priority = 1,
Category = VerbCategory.SelectType,
Text = proto.Name,
Disabled = type == component.BoltType,
Impact = LogImpact.Medium,
DoContactInteraction = true,
Act = () =>
{
component.BoltType = type;
_popup.PopupEntity(Loc.GetString("emitter-component-type-set", ("type", proto.Name)), uid);
}
};
args.Verbs.Add(v);
}
}
private void OnExamined(EntityUid uid, EmitterComponent component, ExaminedEvent args)
{
if (component.SelectableTypes.Count < 2)
return;
var proto = _prototype.Index<EntityPrototype>(component.BoltType);
args.PushMarkup(Loc.GetString("emitter-component-current-type", ("type", proto.Name)));
}
private void ReceivedChanged(
EntityUid uid,
EmitterComponent component,
ref PowerConsumerReceivedChanged args)
{
if (!component.IsOn)
{
return;
}
if (args.ReceivedPower < args.DrawRate)
{
PowerOff(component);
}
else
{
PowerOn(component);
}
}
private void OnApcChanged(EntityUid uid, EmitterComponent component, ref PowerChangedEvent args)
{
if (!component.IsOn)
{
return;
}
if (!args.Powered)
{
PowerOff(component);
}
else
{
PowerOn(component);
}
}
private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
{
var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
var fireRateRating = args.PartRatings[component.MachinePartFireRate];
component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
}
private void OnUpgradeExamine(EntityUid uid, EmitterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
// TODO: Remove this and use UpgradePowerDrawComponent instead.
args.AddPercentageUpgrade("upgrade-power-draw", component.PowerUseActive / (float) component.BasePowerUseActive);
}
public void SwitchOff(EmitterComponent component)
{
component.IsOn = false;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
powerConsumer.DrawRate = 1; // this needs to be not 0 so that the visuals still work.
if (TryComp<ApcPowerReceiverComponent>(component.Owner, out var apcReceiever))
apcReceiever.Load = 1;
PowerOff(component);
UpdateAppearance(component);
}
public void SwitchOn(EmitterComponent component)
{
component.IsOn = true;
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
powerConsumer.DrawRate = component.PowerUseActive;
if (TryComp<ApcPowerReceiverComponent>(component.Owner, out var apcReceiever))
{
apcReceiever.Load = component.PowerUseActive;
PowerOn(component);
}
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance(component);
}
public void PowerOff(EmitterComponent component)
{
if (!component.IsPowered)
{
return;
}
component.IsPowered = false;
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
component.TimerCancel?.Cancel();
UpdateAppearance(component);
}
public void PowerOn(EmitterComponent component)
{
if (component.IsPowered)
{
return;
}
component.IsPowered = true;
component.FireShotCounter = 0;
component.TimerCancel = new CancellationTokenSource();
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
UpdateAppearance(component);
}
private void ShotTimerCallback(EmitterComponent component)
{
if (component.Deleted)
return;
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
DebugTools.Assert(component.IsPowered);
DebugTools.Assert(component.IsOn);
Fire(component);
TimeSpan delay;
if (component.FireShotCounter < component.FireBurstSize)
{
component.FireShotCounter += 1;
delay = component.FireInterval;
}
else
{
component.FireShotCounter = 0;
var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
// TIL you can do TimeSpan * double.
delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
}
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
}
private void Fire(EmitterComponent component)
{
var uid = component.Owner;
if (!TryComp<GunComponent>(uid, out var guncomp))
return;
var xform = Transform(uid);
var ent = Spawn(component.BoltType, xform.Coordinates);
var proj = EnsureComp<ProjectileComponent>(ent);
_projectile.SetShooter(proj, uid);
var targetPos = new EntityCoordinates(uid, (0, -1));
_gun.Shoot(guncomp, ent, xform.Coordinates, targetPos);
}
private void UpdateAppearance(EmitterComponent component)
{
EmitterVisualState state;
if (component.IsPowered)
{
state = EmitterVisualState.On;
}
else if (component.IsOn)
{
state = EmitterVisualState.Underpowered;
}
else
{
state = EmitterVisualState.Off;
}
_appearance.SetData(component.Owner, EmitterVisuals.VisualState, state);
}
}
}