* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
22 lines
653 B
C#
22 lines
653 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.EffectConditions;
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/// <summary>
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/// Condition for if the entity is successfully breathing.
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/// </summary>
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public sealed partial class Breathing : EventEntityEffectCondition<Breathing>
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{
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/// <summary>
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/// If true, the entity must not have trouble breathing to pass.
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/// </summary>
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[DataField]
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public bool IsBreathing = true;
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-breathing",
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("isBreathing", IsBreathing));
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}
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}
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