Files
tbd-station-14/Content.Shared/EntityEffects/EffectConditions/BodyTemperature.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

24 lines
729 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
/// <summary>
/// Requires the target entity to be above or below a certain temperature.
/// Used for things like cryoxadone and pyroxadone.
/// </summary>
public sealed partial class Temperature : EventEntityEffectCondition<Temperature>
{
[DataField]
public float Min = 0;
[DataField]
public float Max = float.PositiveInfinity;
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-body-temperature",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}
}