Files
tbd-station-14/Content.Shared/Body/Systems/SharedBodySystem.Parts.cs

511 lines
16 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Movement.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Shared.Body.Systems;
public partial class SharedBodySystem
{
private void InitializeParts()
{
SubscribeLocalEvent<BodyPartComponent, ComponentRemove>(OnPartRemoved);
SubscribeLocalEvent<BodyPartComponent, ComponentGetState>(OnPartGetState);
SubscribeLocalEvent<BodyPartComponent, ComponentHandleState>(OnPartHandleState);
}
private void OnPartGetState(EntityUid uid, BodyPartComponent part, ref ComponentGetState args)
{
args.State = new BodyPartComponentState(
part.Body,
part.ParentSlot,
part.Children,
part.Organs,
part.PartType,
part.IsVital,
part.Symmetry
);
}
private void OnPartHandleState(EntityUid uid, BodyPartComponent part, ref ComponentHandleState args)
{
if (args.Current is not BodyPartComponentState state)
return;
part.Body = state.Body;
part.ParentSlot = state.ParentSlot; // TODO use containers. This is broken and does not work.
part.Children = state.Children; // TODO use containers. This is broken and does not work.
part.Organs = state.Organs; // TODO end my suffering.
part.PartType = state.PartType;
part.IsVital = state.IsVital;
part.Symmetry = state.Symmetry;
}
private void OnPartRemoved(EntityUid uid, BodyPartComponent part, ComponentRemove args)
{
if (part.ParentSlot is { } slot)
{
slot.Child = null;
DirtyAllComponents(slot.Parent);
}
foreach (var childSlot in part.Children.Values.ToArray())
{
DropPart(childSlot.Child);
}
}
private BodyPartSlot? CreatePartSlot(
string slotId,
EntityUid parent,
BodyPartType partType,
BodyPartComponent? part = null)
{
if (!Resolve(parent, ref part, false))
return null;
var slot = new BodyPartSlot(slotId, parent, partType);
part.Children.Add(slotId, slot);
return slot;
}
public bool TryCreatePartSlot(
EntityUid? parentId,
string id,
[NotNullWhen(true)] out BodyPartSlot? slot,
BodyPartComponent? parent = null)
{
slot = null;
if (parentId == null ||
!Resolve(parentId.Value, ref parent, false))
return false;
slot = new BodyPartSlot(id, parentId.Value, null);
if (!parent.Children.TryAdd(id, slot))
{
slot = null;
return false;
}
return true;
}
public bool TryCreatePartSlotAndAttach(
EntityUid? parentId,
string id,
EntityUid? childId,
BodyPartComponent? parent = null,
BodyPartComponent? child = null)
{
return TryCreatePartSlot(parentId, id, out var slot, parent) && AttachPart(childId, slot, child);
}
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetPartChildren(EntityUid? id, BodyPartComponent? part = null)
{
if (id == null || !Resolve(id.Value, ref part, false))
yield break;
foreach (var slot in part.Children.Values)
{
if (!TryComp(slot.Child, out BodyPartComponent? childPart))
continue;
yield return (slot.Child.Value, childPart);
foreach (var subChild in GetPartChildren(slot.Child, childPart))
{
yield return subChild;
}
}
}
public IEnumerable<(EntityUid Id, OrganComponent Component)> GetPartOrgans(EntityUid? partId, BodyPartComponent? part = null)
{
if (partId == null || !Resolve(partId.Value, ref part, false))
yield break;
foreach (var slot in part.Organs.Values)
{
if (!TryComp(slot.Child, out OrganComponent? organ))
continue;
yield return (slot.Child.Value, organ);
}
}
public IEnumerable<BodyPartSlot> GetPartAllSlots(EntityUid? partId, BodyPartComponent? part = null)
{
if (partId == null ||
!Resolve(partId.Value, ref part, false))
yield break;
foreach (var slot in part.Children.Values)
{
yield return slot;
if (!TryComp(slot.Child, out BodyComponent? childPart))
continue;
foreach (var subChild in GetBodyAllSlots(slot.Child, childPart))
{
yield return subChild;
}
}
}
public bool CanAttachPart([NotNullWhen(true)] EntityUid? partId, BodyPartSlot slot, BodyPartComponent? part = null)
{
return partId != null &&
slot.Child == null &&
Resolve(partId.Value, ref part, false) &&
(slot.Type == null || slot.Type == part.PartType) &&
Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container) &&
container.CanInsert(partId.Value);
}
public virtual bool AttachPart(
EntityUid? partId,
BodyPartSlot slot,
[NotNullWhen(true)] BodyPartComponent? part = null)
{
if (partId == null ||
!Resolve(partId.Value, ref part, false) ||
!CanAttachPart(partId, slot, part))
return false;
DropPart(slot.Child);
DropPart(partId, part);
var container = Containers.EnsureContainer<Container>(slot.Parent, BodyContainerId);
if (!container.Insert(partId.Value))
return false;
slot.Child = partId;
part.ParentSlot = slot;
if (TryComp(slot.Parent, out BodyPartComponent? parentPart))
{
part.Body = parentPart.Body;
}
else if (TryComp(slot.Parent, out BodyComponent? parentBody))
{
part.Body = parentBody.Owner;
}
else
{
part.Body = null;
}
DirtyAllComponents(slot.Parent);
DirtyAllComponents(partId.Value);
if (part.Body is { } newBody)
{
if (part.PartType == BodyPartType.Leg)
UpdateMovementSpeed(newBody);
var partAddedEvent = new BodyPartAddedEvent(slot.Id, part);
RaiseLocalEvent(newBody, ref partAddedEvent);
// TODO: Body refactor. Somebody is doing it
// EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(Owner, argsAdded);
foreach (var organ in GetPartOrgans(partId, part))
{
RaiseLocalEvent(organ.Id, new AddedToBodyEvent(newBody), true);
}
DirtyAllComponents(newBody);
}
return true;
}
public virtual bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
{
if (partId == null ||
!Resolve(partId.Value, ref part, false) ||
part.ParentSlot is not { } slot)
return false;
var oldBodyNullable = part.Body;
slot.Child = null;
part.ParentSlot = null;
part.Body = null;
if (Containers.TryGetContainer(slot.Parent, BodyContainerId, out var container))
container.Remove(partId.Value);
if (TryComp(partId, out TransformComponent? transform))
transform.AttachToGridOrMap();
part.Owner.RandomOffset(0.25f);
if (oldBodyNullable is { } oldBody)
{
var args = new BodyPartRemovedEvent(slot.Id, part);
RaiseLocalEvent(oldBody, ref args);
if (part.PartType == BodyPartType.Leg)
{
UpdateMovementSpeed(oldBody);
if(!GetBodyChildrenOfType(oldBody, BodyPartType.Leg).Any())
Standing.Down(oldBody);
}
if (part.IsVital && !GetBodyChildrenOfType(oldBody, part.PartType).Any())
{
// TODO BODY SYSTEM KILL : Find a more elegant way of killing em than just dumping bloodloss damage.
var damage = new DamageSpecifier(Prototypes.Index<DamageTypePrototype>("Bloodloss"), 300);
Damageable.TryChangeDamage(part.Owner, damage);
}
foreach (var organSlot in part.Organs.Values)
{
if (organSlot.Child is not { } child)
continue;
RaiseLocalEvent(child, new RemovedFromBodyEvent(oldBody), true);
}
}
DirtyAllComponents(slot.Parent);
DirtyAllComponents(partId.Value);
return true;
}
public void UpdateMovementSpeed(EntityUid body, BodyComponent? component = null, MovementSpeedModifierComponent? movement = null)
{
if (!Resolve(body, ref component, ref movement, false))
return;
if (component.RequiredLegs <= 0)
return;
if (component.Root?.Child is not { } root)
return;
var allSlots = GetAllBodyPartSlots(root).ToHashSet();
var allLegs = new HashSet<EntityUid>();
foreach (var slot in allSlots)
{
if (slot.Type == BodyPartType.Leg && slot.Child is { } child)
allLegs.Add(child);
}
var walkSpeed = 0f;
var sprintSpeed = 0f;
var acceleration = 0f;
foreach (var leg in allLegs)
{
if (!TryComp<MovementBodyPartComponent>(leg, out var legModifier))
continue;
walkSpeed += legModifier.WalkSpeed;
sprintSpeed += legModifier.SprintSpeed;
acceleration += legModifier.Acceleration;
}
walkSpeed /= component.RequiredLegs;
sprintSpeed /= component.RequiredLegs;
acceleration /= component.RequiredLegs;
Movement.ChangeBaseSpeed(body, walkSpeed, sprintSpeed, acceleration, movement);
}
public bool DropPartAt(EntityUid? partId, EntityCoordinates dropAt, BodyPartComponent? part = null)
{
if (partId == null || !DropPart(partId, part))
return false;
if (TryComp(partId.Value, out TransformComponent? transform))
transform.Coordinates = dropAt;
return true;
}
public bool OrphanPart(EntityUid? partId, BodyPartComponent? part = null)
{
if (partId == null || !Resolve(partId.Value, ref part, false))
return false;
DropPart(partId, part);
foreach (var slot in part.Children.Values)
{
DropPart(slot.Child);
}
return false;
}
public bool DeletePart(EntityUid? id, BodyPartComponent? part = null)
{
if (id == null || !Resolve(id.Value, ref part, false))
return false;
DropPart(id, part);
if (Deleted(id.Value))
return false;
Del(id.Value);
return true;
}
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildrenOfType(EntityUid? bodyId, BodyPartType type, BodyComponent? body = null)
{
foreach (var part in GetBodyChildren(bodyId, body))
{
if (part.Component.PartType == type)
yield return part;
}
}
public bool BodyHasChildOfType(EntityUid? bodyId, BodyPartType type, BodyComponent? body = null)
{
return GetBodyChildrenOfType(bodyId, type, body).Any();
}
public bool BodyHasChild(
EntityUid? parentId,
EntityUid? childId,
BodyComponent? parent = null,
BodyPartComponent? child = null)
{
if (parentId == null ||
!Resolve(parentId.Value, ref parent, false) ||
childId == null ||
!Resolve(childId.Value, ref child, false))
return false;
return child.ParentSlot?.Child == parentId;
}
public IEnumerable<EntityUid> GetBodyPartAdjacentParts(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false))
yield break;
if (part.ParentSlot != null)
yield return part.ParentSlot.Parent;
foreach (var slot in part.Children.Values)
{
if (slot.Child != null)
yield return slot.Child.Value;
}
}
public IEnumerable<(EntityUid AdjacentId, T Component)> GetBodyPartAdjacentPartsComponents<T>(
EntityUid partId,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(partId, ref part, false))
yield break;
var query = GetEntityQuery<T>();
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
{
if (query.TryGetComponent(adjacentId, out var component))
yield return (adjacentId, component);
}
}
public bool TryGetBodyPartAdjacentPartsComponents<T>(
EntityUid partId,
[NotNullWhen(true)] out List<(EntityUid AdjacentId, T Component)>? comps,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(partId, ref part, false))
{
comps = null;
return false;
}
var query = GetEntityQuery<T>();
comps = new List<(EntityUid AdjacentId, T Component)>();
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
{
if (query.TryGetComponent(adjacentId, out var component))
comps.Add((adjacentId, component));
}
if (comps.Count != 0)
return true;
comps = null;
return false;
}
/// <summary>
/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
/// in the given part.
/// </summary>
/// <param name="uid">The part entity id to check on.</param>
/// <param name="part">The part to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
public List<(T Comp, OrganComponent Organ)> GetBodyPartOrganComponents<T>(
EntityUid uid,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(uid, ref part))
return new List<(T Comp, OrganComponent Organ)>();
var query = GetEntityQuery<T>();
var list = new List<(T Comp, OrganComponent Organ)>();
foreach (var organ in GetPartOrgans(uid, part))
{
if (query.TryGetComponent(organ.Id, out var comp))
list.Add((comp, organ.Component));
}
return list;
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
/// in the given part.
/// </summary>
/// <param name="uid">The part entity id to check on.</param>
/// <param name="comps">The list of components.</param>
/// <param name="part">The part to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetBodyPartOrganComponents<T>(
EntityUid uid,
[NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(uid, ref part))
{
comps = null;
return false;
}
comps = GetBodyPartOrganComponents<T>(uid, part);
if (comps.Count != 0)
return true;
comps = null;
return false;
}
}