Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/Nodes/IRotatableNode.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

17 lines
514 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that implements this will have its <see cref="RotateEvent(RotateEvent)"/> called when its
/// <see cref="NodeContainerComponent"/> is rotated.
/// </summary>
public interface IRotatableNode
{
/// <summary>
/// Rotates this <see cref="Node"/>.
/// </summary>
void RotateEvent(RotateEvent ev);
}
}