* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality * Flashes and Flashbangs use the same code now (the Flashable path because it's better)
13 lines
364 B
C#
13 lines
364 B
C#
using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Mobs.State
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMobStateComponent))]
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[ComponentReference(typeof(IMobStateComponent))]
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public class MobStateComponent : SharedMobStateComponent
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{
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}
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}
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