Files
tbd-station-14/Content.Shared/Body/Systems/SharedBodySystem.cs

29 lines
893 B
C#

using Content.Shared.Damage;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Systems;
public abstract partial class SharedBodySystem : EntitySystem
{
protected const string BodyContainerId = "BodyContainer";
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly SharedContainerSystem Containers = default!;
[Dependency] protected readonly DamageableSystem Damageable = default!;
[Dependency] protected readonly StandingStateSystem Standing = default!;
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
public override void Initialize()
{
base.Initialize();
InitializeBody();
InitializeParts();
InitializeOrgans();
}
}