29 lines
893 B
C#
29 lines
893 B
C#
using Content.Shared.Damage;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Body.Systems;
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public abstract partial class SharedBodySystem : EntitySystem
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{
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protected const string BodyContainerId = "BodyContainer";
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[Dependency] protected readonly IPrototypeManager Prototypes = default!;
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[Dependency] protected readonly SharedContainerSystem Containers = default!;
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[Dependency] protected readonly DamageableSystem Damageable = default!;
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[Dependency] protected readonly StandingStateSystem Standing = default!;
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[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeBody();
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InitializeParts();
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InitializeOrgans();
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}
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}
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