Files
tbd-station-14/Content.Shared/Stunnable/StunSystem.cs
2021-06-09 22:19:39 +02:00

20 lines
470 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Stunnable
{
[UsedImplicitly]
internal sealed class StunSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<SharedStunnableComponent>(true))
{
component.Update(frameTime);
}
}
}
}