* #1462 extracted MapGrid's HasGravity property to separate Content component * #1462 - PR suggestions * Merge to master Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Gravity
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{
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[RegisterComponent]
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public sealed class GravityComponent : Component
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{
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public override string Name => "Gravity";
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public override uint? NetID => ContentNetIDs.GRAVITY;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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if (_enabled)
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{
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Logger.Info($"Enabled gravity for {Owner}");
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}
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else
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{
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Logger.Info($"Disabled gravity for {Owner}");
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}
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Dirty();
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}
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}
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private bool _enabled;
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new GravityComponentState(_enabled);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not GravityComponentState state) return;
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Enabled = state.Enabled;
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}
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[Serializable, NetSerializable]
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protected sealed class GravityComponentState : ComponentState
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{
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public bool Enabled { get; }
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public GravityComponentState(bool enabled) : base(ContentNetIDs.GRAVITY)
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{
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Enabled = enabled;
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}
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}
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}
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}
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