* IC is default when joining; switch to IC channel if IC channel becomes unavailable before trying OOC * Allow channel cycling while the textbox is focused * Fix focus channel keybinds not actually focusing * Whitespess * Fix duplicate radio * Smol CycleChatChannel cleanup * Revert style change
71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
#nullable enable
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using System;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// Represents chat channels that the player can filter chat tabs by.
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/// </summary>
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[Flags]
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public enum ChatChannel : short
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{
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None = 0,
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/// <summary>
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/// Chat heard by players within earshot
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/// </summary>
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Local = 1,
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/// <summary>
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/// Messages from the server
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/// </summary>
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Server = 2,
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/// <summary>
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/// Damage messages
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/// </summary>
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Damage = 4,
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/// <summary>
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/// Radio messages
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/// </summary>
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Radio = 8,
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/// <summary>
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/// Out-of-character channel
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/// </summary>
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OOC = 16,
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/// <summary>
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/// Visual events the player can see.
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/// Basically like visual_message in SS13.
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/// </summary>
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Visual = 32,
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/// <summary>
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/// Emotes
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/// </summary>
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Emotes = 64,
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/// <summary>
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/// Deadchat
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/// </summary>
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Dead = 128,
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/// <summary>
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/// Admin chat
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/// </summary>
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AdminChat = 256,
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/// <summary>
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/// Unspecified.
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/// </summary>
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Unspecified = 512,
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/// <summary>
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/// Channels considered to be IC.
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/// </summary>
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IC = Local | Radio | Dead | Emotes | Damage | Visual,
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}
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}
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