Files
tbd-station-14/Content.Server/MachineLinking/Components/SignalButtonComponent.cs
2021-06-21 02:13:54 +02:00

46 lines
1.4 KiB
C#

using Content.Server.MachineLinking.Signals;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalButtonComponent : Component, IActivate, IInteractHand
{
public override string Name => "SignalButton";
void IActivate.Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
private void TransmitSignal(IEntity user)
{
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
if (transmitter.TransmitSignal(new ToggleSignal()))
{
// Since the button doesn't have an animation, I'm going to use a popup message
Owner.PopupMessage(user, Loc.GetString("signal-button-component-transmit-signal-success-message"));
}
else
{
Owner.PopupMessage(user, Loc.GetString("signal-button-component-transmit-signal-no-receivers-message"));
}
}
}
}