25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using Content.Server.DeviceNetwork.Connections;
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namespace Content.Server.DeviceNetwork
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{
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/// <summary>
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/// Package based device network allowing devices to communicate with eachother
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/// </summary>
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public interface IDeviceNetwork
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{
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/// <summary>
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/// Registers a device with the device network
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/// </summary>
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/// <param name="netId"><see cref="NetworkUtils"/>The id of the network to register with</param>
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/// <param name="frequency">The frequency the device receives packages on. Wired networks use frequency 0</param>
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/// <param name="messageHandler">The delegate that gets called when the device receives a message</param>
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/// <param name="receiveAll">If the device should receive all packages on its frequency or only ones addressed to itself</param>
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/// <returns></returns>
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public DeviceNetworkConnection Register(int netId, int frequency, OnReceiveNetMessage messageHandler, bool receiveAll = false);
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/// <see cref="Register(int, int, OnReceiveNetMessage, bool)"/>
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public DeviceNetworkConnection Register(int netId, OnReceiveNetMessage messageHandler, bool receiveAll = false);
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public void Update();
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}
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}
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