Files
tbd-station-14/Content.Server/Damage/RejuvenateVerb.cs
2021-06-21 02:13:54 +02:00

97 lines
3.1 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Stunnable.Components;
using Content.Shared.Damage.Components;
using Content.Shared.MobState;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Damage
{
/// <summary>
/// Completely removes all damage from the DamageableComponent (heals the mob).
/// </summary>
[GlobalVerb]
public class RejuvenateVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Text = Loc.GetString("rejuvenate-verb-get-data-text");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
data.IconTexture = "/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png";
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
!target.HasComponent<ThirstComponent>())
{
return;
}
if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
PerformRejuvenate(target);
}
}
public static void PerformRejuvenate(IEntity target)
{
if (target.TryGetComponent(out IDamageableComponent? damage))
{
damage.Heal();
}
if (target.TryGetComponent(out IMobStateComponent? mobState))
{
mobState.UpdateState(0);
}
if (target.TryGetComponent(out HungerComponent? hunger))
{
hunger.ResetFood();
}
if (target.TryGetComponent(out ThirstComponent? thirst))
{
thirst.ResetThirst();
}
if (target.TryGetComponent(out StunnableComponent? stun))
{
stun.ResetStuns();
}
if (target.TryGetComponent(out FlammableComponent? flammable))
{
flammable.Extinguish();
}
if (target.TryGetComponent(out CreamPiedComponent? creamPied))
{
creamPied.Wash();
}
}
}
}