* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
194 lines
6.0 KiB
C#
194 lines
6.0 KiB
C#
#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.Atmos.Components;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class DeleteGasCommand : IConsoleCommand
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{
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public string Command => "deletegas";
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public string Description => "Removes all gases from a grid, or just of one type if specified.";
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public string Help => $"Usage: {Command} <GridId> <Gas> / {Command} <GridId> / {Command} <Gas> / {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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GridId gridId;
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Gas? gas = null;
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switch (args.Length)
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{
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case 0:
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if (player == null)
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{
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shell.WriteLine("A grid must be specified when the command isn't used by a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You have no entity to get a grid from.");
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return;
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}
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gridId = player.AttachedEntity.Transform.GridID;
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if (gridId == GridId.Invalid)
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{
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shell.WriteLine("You aren't on a grid to delete gas from.");
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return;
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}
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break;
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case 1:
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{
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if (!int.TryParse(args[0], out var number))
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{
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// Argument is a gas
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if (player == null)
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{
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shell.WriteLine("A grid id must be specified if not using this command as a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You have no entity from which to get a grid id.");
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return;
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}
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gridId = player.AttachedEntity.Transform.GridID;
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if (gridId == GridId.Invalid)
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{
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shell.WriteLine("You aren't on a grid to delete gas from.");
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return;
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}
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if (!Enum.TryParse<Gas>(args[0], true, out var parsedGas))
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{
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shell.WriteLine($"{args[0]} is not a valid gas name.");
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return;
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}
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gas = parsedGas;
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break;
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}
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// Argument is a grid
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gridId = new GridId(number);
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if (gridId == GridId.Invalid)
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{
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shell.WriteLine($"{gridId} is not a valid grid id.");
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return;
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}
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break;
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}
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case 2:
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{
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if (!int.TryParse(args[0], out var first))
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{
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shell.WriteLine($"{args[0]} is not a valid integer for a grid id.");
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return;
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}
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gridId = new GridId(first);
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if (gridId == GridId.Invalid)
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{
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shell.WriteLine($"{gridId} is not a valid grid id.");
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return;
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}
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if (!Enum.TryParse<Gas>(args[1], true, out var parsedGas))
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{
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shell.WriteLine($"{args[1]} is not a valid gas.");
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return;
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}
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gas = parsedGas;
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break;
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}
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default:
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shell.WriteLine(Help);
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(gridId, out var grid))
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{
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shell.WriteLine($"No grid exists with id {gridId}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
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{
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shell.WriteLine($"Grid {gridId} has no entity.");
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return;
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}
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if (!gridEntity.TryGetComponent(out GridAtmosphereComponent? atmosphere))
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{
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shell.WriteLine($"Grid {gridId} has no {nameof(GridAtmosphereComponent)}");
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return;
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}
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var tiles = 0;
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var moles = 0f;
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if (gas == null)
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{
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foreach (var tile in atmosphere)
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{
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if (tile.Air == null || tile.Air.Immutable) continue;
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tiles++;
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moles += tile.Air.TotalMoles;
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tile.Air.Clear();
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tile.Invalidate();
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}
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}
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else
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{
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foreach (var tile in atmosphere)
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{
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if (tile.Air == null || tile.Air.Immutable) continue;
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tiles++;
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moles += tile.Air.TotalMoles;
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tile.Air.SetMoles(gas.Value, 0);
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tile.Invalidate();
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}
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}
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if (gas == null)
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{
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shell.WriteLine($"Removed {moles} moles from {tiles} tiles.");
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return;
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}
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shell.WriteLine($"Removed {moles} moles of gas {gas} from {tiles} tiles.");
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}
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}
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}
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