Files
tbd-station-14/Content.Server/APC/PowerApcSystem.cs
2021-06-09 22:19:39 +02:00

20 lines
453 B
C#

#nullable enable
using Content.Server.APC.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.APC
{
[UsedImplicitly]
internal sealed class PowerApcSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
{
apc.Update();
}
}
}
}