Files
tbd-station-14/Content.Client/Stunnable/StunnableComponent.cs
2021-06-09 22:19:39 +02:00

34 lines
1.0 KiB
C#

using Content.Shared.Movement.Components;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
namespace Content.Client.Stunnable
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not StunnableComponentState state)
{
return;
}
StunnedTimer = state.StunnedTimer;
KnockdownTimer = state.KnockdownTimer;
SlowdownTimer = state.SlowdownTimer;
WalkModifierOverride = state.WalkModifierOverride;
RunModifierOverride = state.RunModifierOverride;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}