* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
33 lines
1.5 KiB
XML
33 lines
1.5 KiB
XML
<SS14Window xmlns="https://spacestation14.io"
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xmlns:scc="clr-namespace:Content.Client.GameObjects.Components.Power"
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Title="{Loc 'solar-control-window-title'}"
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Resizable="False">
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<HBoxContainer>
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<GridContainer Columns="2">
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<!--
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little secret: the reason I put the values
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in the first column is because otherwise the UI
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layouter autoresizes the window to be too small
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-->
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<Label Text="{Loc 'solar-control-window-output-power'}"/><Label Text=""/>
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<Label Name="OutputPower"/><Label Text="{Loc 'solar-control-window-watts'}"/>
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<Label Text="{Loc 'solar-control-window-sun-angle'}"/><Label Text=""/>
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<Label Name="SunAngle"/><Label Text="{Loc 'solar-control-window-degrees'}"/>
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<Label Text="{Loc 'solar-control-window-panel-angle'}"/><Label Text=""/>
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<LineEdit Name="PanelRotation" HorizontalExpand="True"/><Label Text="{Loc 'solar-control-window-degrees'}"/>
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<Label Text="{Loc 'solar-control-window-panel-angular-velocity'}"/><Label Text=""/>
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<LineEdit Name="PanelVelocity" HorizontalExpand="True"/><Label Text="{Loc 'solar-control-window-degrees-per-minute'}"/>
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<Label Text="{Loc 'solar-control-window-press-enter-to-confirm'}"/><Label Text=""/>
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</GridContainer>
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<scc:SolarControlNotARadar Name="NotARadar"/>
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</HBoxContainer>
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</SS14Window>
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