15 lines
390 B
C#
15 lines
390 B
C#
using Content.Shared.Light.Component;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Client.Light.Components
|
|
{
|
|
/// <summary>
|
|
/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class ExpendableLightComponent : SharedExpendableLightComponent
|
|
{
|
|
|
|
}
|
|
}
|