* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
10 lines
220 B
C#
10 lines
220 B
C#
namespace Content.Server.Explosion.Components;
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/// <summary>
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/// Triggers a gun when attempting to shoot while it's empty
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerWhenEmptyComponent : Component
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{
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}
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