Files
tbd-station-14/Content.Server/Chat/Managers/ChatSanitizationManager.cs

98 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Chat.Managers;
public class ChatSanitizationManager : IChatSanitizationManager
{
[Dependency] private IConfigurationManager _configurationManager = default!;
private static readonly Dictionary<string, string> SmileyToEmote = new()
{
// I could've done this with regex, but felt it wasn't the right idea.
{ ":)", "chatsan-smiles" },
{ ":]", "chatsan-smiles" },
{ "=)", "chatsan-smiles" },
{ "=]", "chatsan-smiles" },
{ "(:", "chatsan-smiles" },
{ "[:", "chatsan-smiles" },
{ "(=", "chatsan-smiles" },
{ "[=", "chatsan-smiles" },
{ ":(", "chatsan-frowns" },
{ ":[", "chatsan-frowns" },
{ "=(", "chatsan-frowns" },
{ "=[", "chatsan-frowns" },
{ "):", "chatsan-frowns" },
{ ")=", "chatsan-frowns" },
{ "]:", "chatsan-frowns" },
{ "]=", "chatsan-frowns" },
{ ":D", "chatsan-smiles-widely" },
{ "D:", "chatsan-frowns-deeply" },
{ ":O", "chatsan-surprised" },
{ ":3", "chatsan-smiles" }, //nope
{ ":S", "chatsan-uncertain" },
{ ":>", "chatsan-grins" },
{ ":<", "chatsan-pouts" },
{ "xD", "chatsan-laughs" },
{ ";-;", "chatsan-cries" },
{ ";_;", "chatsan-cries" },
{ ":u", "chatsan-smiles-smugly" },
{ ":v", "chatsan-smiles-smugly" },
{ ">:i", "chatsan-annoyed" },
{ ":i", "chatsan-sighs" },
{ ":|", "chatsan-sighs" },
{ ":p", "chatsan-stick-out-tongue" },
{ ":b", "chatsan-stick-out-tongue" },
{ "0-0", "chatsan-wide-eyed" },
{ "o-o", "chatsan-wide-eyed" },
{ "o.o", "chatsan-wide-eyed" },
{ "._.", "chatsan-surprised" },
{ ".-.", "chatsan-confused" },
{ "-_-", "chatsan-unimpressed" },
{ "o/", "chatsan-waves" },
{ "^^/", "chatsan-waves" },
{ ":/", "chatsan-uncertain" },
{ ":\\", "chatsan-uncertain" },
};
private bool doSanitize = false;
public void Initialize()
{
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => doSanitize = x, true);
}
public bool TrySanitizeOutSmilies(string input, IEntity speaker, out string sanitized, [NotNullWhen(true)] out string? emote)
{
if (!doSanitize)
{
sanitized = input;
emote = null;
return false;
}
input = input.TrimEnd();
foreach (var (smiley, replacement) in SmileyToEmote)
{
if (input.EndsWith(smiley, true, CultureInfo.InvariantCulture))
{
sanitized = input.Remove(input.Length - smiley.Length).TrimEnd();
emote = Loc.GetString(replacement, ("ent", speaker));
return true;
}
}
sanitized = input;
emote = null;
return false;
}
}