Files
tbd-station-14/Content.Server/Objectives/Conditions/KillPersonCondition.cs
20kdc 4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00

41 lines
1.4 KiB
C#

using Content.Server.Objectives.Interfaces;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
{
public abstract class KillPersonCondition : IObjectiveCondition
{
protected Mind.Mind? Target;
public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
public string Title => Loc.GetString("objective-condition-kill-person-title", ("targetName", Target?.CharacterName ?? Target?.OwnedEntity?.Name ?? string.Empty));
public string Description => Loc.GetString("objective-condition-kill-person-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Weapons/Guns/Pistols/mk58_wood.rsi"), "icon");
public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Difficulty => 2f;
public bool Equals(IObjectiveCondition? other)
{
return other is KillPersonCondition kpc && Equals(Target, kpc.Target);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((KillPersonCondition) obj);
}
public override int GetHashCode()
{
return Target?.GetHashCode() ?? 0;
}
}
}