Files
tbd-station-14/Content.Server/Ghost/Roles/Components/GhostTakeoverAvailableComponent.cs
20kdc 4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00

39 lines
1.1 KiB
C#

using System;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Ghost.Roles.Components
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override string Name => "GhostTakeoverAvailable";
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if (mind.HasMind)
return false;
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, OwnerUid, OwnerUid, this);
ghostRoleSystem.UnregisterGhostRole(this);
return true;
}
}
}