Files
tbd-station-14/Content.Server/GameTicking/Commands/RestartRoundCommand.cs
20kdc 4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00

45 lines
1.4 KiB
C#

using System;
using Content.Server.Administration;
using Content.Server.RoundEnd;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Server)]
public class RestartRoundCommand : IConsoleCommand
{
public string Command => "restartround";
public string Description => "Ends the current round and starts the countdown for the next lobby.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
shell.WriteLine("This can only be executed while the game is in a round - try restartroundnow");
return;
}
EntitySystem.Get<RoundEndSystem>().EndRound();
}
}
[AdminCommand(AdminFlags.Server)]
public class RestartRoundNowCommand : IConsoleCommand
{
public string Command => "restartroundnow";
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<GameTicker>().RestartRound();
}
}
}