Files
tbd-station-14/Content.Server/Administration/Commands/AGhost.cs
20kdc 4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00

69 lines
2.2 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Shared.Administration;
using Content.Shared.Ghost;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IConsoleCommand
{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Nah");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("You can't ghost here!");
return;
}
if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent<GhostComponent>())
{
player.ContentData()!.Mind?.UnVisit();
return;
}
var canReturn = mind.CurrentEntity != null;
var ghost = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
?? EntitySystem.Get<GameTicker>().GetObserverSpawnPoint());
if (canReturn)
{
// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
if(!string.IsNullOrWhiteSpace(mind.CharacterName))
ghost.Name = mind.CharacterName;
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
ghost.Name = mind.Session.Name;
mind.Visit(ghost);
}
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost.Uid);
}
var comp = ghost.GetComponent<GhostComponent>();
EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(comp, canReturn);
}
}
}