* ssd sleep part 2 * forgot this * apply review * yeah * add onmapinit * cache cvar values --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Shared.StatusIcon;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.SSDIndicator;
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/// <summary>
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/// Shows status icon when player in SSD
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class SSDIndicatorComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool IsSSD = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public ProtoId<SsdIconPrototype> Icon = "SSDIcon";
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/// <summary>
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/// When the entity should fall asleep
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/// </summary>
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[DataField, AutoPausedField, Access(typeof(SSDIndicatorSystem))]
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public TimeSpan FallAsleepTime = TimeSpan.Zero;
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/// <summary>
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/// Required to don't remove forced sleep from other sources
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool ForcedSleepAdded = false;
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}
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