Files
tbd-station-14/Content.Shared/SSDIndicator/SSDIndicatorComponent.cs
lzk 207d513666 SSD sleep take 2 (#34039)
* ssd sleep part 2

* forgot this

* apply review

* yeah

* add onmapinit

* cache cvar values

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 01:24:33 -04:00

36 lines
1.1 KiB
C#

using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.SSDIndicator;
/// <summary>
/// Shows status icon when player in SSD
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class SSDIndicatorComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public bool IsSSD = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public ProtoId<SsdIconPrototype> Icon = "SSDIcon";
/// <summary>
/// When the entity should fall asleep
/// </summary>
[DataField, AutoPausedField, Access(typeof(SSDIndicatorSystem))]
public TimeSpan FallAsleepTime = TimeSpan.Zero;
/// <summary>
/// Required to don't remove forced sleep from other sources
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public bool ForcedSleepAdded = false;
}