Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/CornerClutterDunGen.cs
metalgearsloth 4afccdd5db DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00

18 lines
422 B
C#

using Content.Shared.EntityTable;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Spawns entities inside corners.
/// </summary>
public sealed partial class CornerClutterDunGen : IDunGenLayer
{
[DataField]
public float Chance = 0.50f;
[DataField(required:true)]
public ProtoId<EntityTablePrototype> Contents = new();
}