Files
tbd-station-14/Content.Shared/Atmos/GasOverlayChunk.cs
Pieter-Jan Briers fa56750d30 Fix exception with gas overlay rendering (#24001)
I had to rewrite this code for #23745 and forgot to test it. Damnit.
2024-01-13 00:22:10 +01:00

92 lines
2.6 KiB
C#

using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Shared.Atmos.EntitySystems.SharedGasTileOverlaySystem;
namespace Content.Shared.Atmos
{
[Serializable, NetSerializable]
[Access(typeof(SharedGasTileOverlaySystem))]
public sealed class GasOverlayChunk
{
/// <summary>
/// The index of this chunk
/// </summary>
public readonly Vector2i Index;
public readonly Vector2i Origin;
public GasOverlayData[] TileData = new GasOverlayData[ChunkSize * ChunkSize];
[NonSerialized]
public GameTick LastUpdate;
public GasOverlayChunk(Vector2i index)
{
Index = index;
Origin = Index * ChunkSize;
}
public GasOverlayChunk(GasOverlayChunk data)
{
Index = data.Index;
Origin = data.Origin;
// This does not clone the opacity array. However, this chunk cloning is only used by the client,
// which never modifies that directly. So this should be fine.
Array.Copy(data.TileData, TileData, data.TileData.Length);
}
/// <summary>
/// Resolve a data index into <see cref="TileData"/> for the given grid index.
/// </summary>
public int GetDataIndex(Vector2i gridIndices)
{
DebugTools.Assert(InBounds(gridIndices));
return (gridIndices.X - Origin.X) + (gridIndices.Y - Origin.Y) * ChunkSize;
}
private bool InBounds(Vector2i gridIndices)
{
return gridIndices.X >= Origin.X &&
gridIndices.Y >= Origin.Y &&
gridIndices.X < Origin.X + ChunkSize &&
gridIndices.Y < Origin.Y + ChunkSize;
}
}
public struct GasChunkEnumerator
{
private readonly GasOverlayData[] _tileData;
private int _index = -1;
public int X = ChunkSize - 1;
public int Y = -1;
public GasChunkEnumerator(GasOverlayChunk chunk)
{
_tileData = chunk.TileData;
}
public bool MoveNext(out GasOverlayData gas)
{
while (++_index < _tileData.Length)
{
X += 1;
if (X >= ChunkSize)
{
X = 0;
Y += 1;
}
gas = _tileData[_index];
if (!gas.Equals(default))
return true;
}
gas = default;
return false;
}
}
}