Files
tbd-station-14/Content.Shared/Kitchen/SharedReagentGrinderComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

127 lines
3.8 KiB
C#

#nullable enable
using System;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen
{
public abstract class SharedReagentGrinderComponent : Component
{
public override string Name => "ReagentGrinder";
public override uint? NetID => ContentNetIDs.REAGENT_GRINDER;
[Serializable, NetSerializable]
public class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
{
public ReagentGrinderGrindStartMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderJuiceStartMessage : BoundUserInterfaceMessage
{
public ReagentGrinderJuiceStartMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
{
public ReagentGrinderEjectChamberAllMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectBeakerMessage : BoundUserInterfaceMessage
{
public ReagentGrinderEjectBeakerMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
{
public EntityUid EntityID;
public ReagentGrinderEjectChamberContentMessage(EntityUid entityID)
{
EntityID = entityID;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderVaporizeReagentIndexedMessage : BoundUserInterfaceMessage
{
public Solution.ReagentQuantity ReagentQuantity;
public ReagentGrinderVaporizeReagentIndexedMessage(Solution.ReagentQuantity reagentQuantity)
{
ReagentQuantity = reagentQuantity;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
{
public GrinderProgram GrinderProgram;
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
{
GrinderProgram = grinderProgram;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
{
public ReagentGrinderWorkCompleteMessage()
{
}
}
[Serializable, NetSerializable]
public enum ReagentGrinderVisualState : byte
{
BeakerAttached
}
[NetSerializable, Serializable]
public enum ReagentGrinderUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public enum GrinderProgram : byte
{
Grind,
Juice
}
}
[NetSerializable, Serializable]
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
{
public bool IsBusy;
public bool HasBeakerIn;
public bool Powered;
public bool CanJuice;
public bool CanGrind;
public EntityUid[] ChamberContents;
public Solution.ReagentQuantity[]? ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
{
IsBusy = isBusy;
HasBeakerIn = hasBeaker;
Powered = powered;
CanJuice = canJuice;
CanGrind = canGrind;
ChamberContents = chamberContents;
ReagentQuantities = heldBeakerContents;
}
}
}