* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) * refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished. * refactor: incapsulated info on current lobby track in simple record * refactor: fixed inconsistent naming between song and soundtrack for lobbymusic * refactor: xml-doc for LobbyPlaylistChangedEvent * fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
219 lines
6.7 KiB
C#
219 lines
6.7 KiB
C#
using Content.Shared.Roles;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Replays;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Markdown.Mapping;
|
|
using Robust.Shared.Serialization.Markdown.Value;
|
|
|
|
namespace Content.Shared.GameTicking
|
|
{
|
|
public abstract class SharedGameTicker : EntitySystem
|
|
{
|
|
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
|
|
|
// See ideally these would be pulled from the job definition or something.
|
|
// But this is easier, and at least it isn't hardcoded.
|
|
//TODO: Move these, they really belong in StationJobsSystem or a cvar.
|
|
[ValidatePrototypeId<JobPrototype>]
|
|
public const string FallbackOverflowJob = "Passenger";
|
|
|
|
public const string FallbackOverflowJobName = "job-name-passenger";
|
|
|
|
// TODO network.
|
|
// Probably most useful for replays, round end info, and probably things like lobby menus.
|
|
[ViewVariables]
|
|
public int RoundId { get; protected set; }
|
|
[ViewVariables] public TimeSpan RoundStartTimeSpan { get; protected set; }
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_replay.RecordingStarted += OnRecordingStart;
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
_replay.RecordingStarted -= OnRecordingStart;
|
|
}
|
|
|
|
private void OnRecordingStart(MappingDataNode metadata, List<object> events)
|
|
{
|
|
metadata["roundId"] = new ValueDataNode(RoundId.ToString());
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerJoinLobbyEvent : EntityEventArgs
|
|
{
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerJoinGameEvent : EntityEventArgs
|
|
{
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerLateJoinStatusEvent : EntityEventArgs
|
|
{
|
|
// TODO: Make this a replicated CVar, honestly.
|
|
public bool Disallowed { get; }
|
|
|
|
public TickerLateJoinStatusEvent(bool disallowed)
|
|
{
|
|
Disallowed = disallowed;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerConnectionStatusEvent : EntityEventArgs
|
|
{
|
|
public TimeSpan RoundStartTimeSpan { get; }
|
|
public TickerConnectionStatusEvent(TimeSpan roundStartTimeSpan)
|
|
{
|
|
RoundStartTimeSpan = roundStartTimeSpan;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerLobbyStatusEvent : EntityEventArgs
|
|
{
|
|
public bool IsRoundStarted { get; }
|
|
public string? LobbyBackground { get; }
|
|
public bool YouAreReady { get; }
|
|
// UTC.
|
|
public TimeSpan StartTime { get; }
|
|
public TimeSpan RoundStartTimeSpan { get; }
|
|
public bool Paused { get; }
|
|
|
|
public TickerLobbyStatusEvent(bool isRoundStarted, string? lobbyBackground, bool youAreReady, TimeSpan startTime, TimeSpan preloadTime, TimeSpan roundStartTimeSpan, bool paused)
|
|
{
|
|
IsRoundStarted = isRoundStarted;
|
|
LobbyBackground = lobbyBackground;
|
|
YouAreReady = youAreReady;
|
|
StartTime = startTime;
|
|
RoundStartTimeSpan = roundStartTimeSpan;
|
|
Paused = paused;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerLobbyInfoEvent : EntityEventArgs
|
|
{
|
|
public string TextBlob { get; }
|
|
|
|
public TickerLobbyInfoEvent(string textBlob)
|
|
{
|
|
TextBlob = textBlob;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerLobbyCountdownEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The game time that the game will start at.
|
|
/// </summary>
|
|
public TimeSpan StartTime { get; }
|
|
|
|
/// <summary>
|
|
/// Whether or not the countdown is paused
|
|
/// </summary>
|
|
public bool Paused { get; }
|
|
|
|
public TickerLobbyCountdownEvent(TimeSpan startTime, bool paused)
|
|
{
|
|
StartTime = startTime;
|
|
Paused = paused;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class TickerJobsAvailableEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Status of the Player in the lobby (ready, observer, ...)
|
|
/// </summary>
|
|
public Dictionary<NetEntity, Dictionary<string, uint?>> JobsAvailableByStation { get; }
|
|
public Dictionary<NetEntity, string> StationNames { get; }
|
|
|
|
public TickerJobsAvailableEvent(Dictionary<NetEntity, string> stationNames, Dictionary<NetEntity, Dictionary<string, uint?>> jobsAvailableByStation)
|
|
{
|
|
StationNames = stationNames;
|
|
JobsAvailableByStation = jobsAvailableByStation;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable, DataDefinition]
|
|
public sealed partial class RoundEndMessageEvent : EntityEventArgs
|
|
{
|
|
[Serializable, NetSerializable, DataDefinition]
|
|
public partial struct RoundEndPlayerInfo
|
|
{
|
|
[DataField]
|
|
public string PlayerOOCName;
|
|
|
|
[DataField]
|
|
public string? PlayerICName;
|
|
|
|
[DataField, NonSerialized]
|
|
public NetUserId? PlayerGuid;
|
|
|
|
public string Role;
|
|
|
|
[DataField, NonSerialized]
|
|
public string[] JobPrototypes;
|
|
|
|
[DataField, NonSerialized]
|
|
public string[] AntagPrototypes;
|
|
|
|
public NetEntity? PlayerNetEntity;
|
|
|
|
[DataField]
|
|
public bool Antag;
|
|
|
|
[DataField]
|
|
public bool Observer;
|
|
|
|
public bool Connected;
|
|
}
|
|
|
|
public string GamemodeTitle { get; }
|
|
public string RoundEndText { get; }
|
|
public TimeSpan RoundDuration { get; }
|
|
public int RoundId { get; }
|
|
public int PlayerCount { get; }
|
|
public RoundEndPlayerInfo[] AllPlayersEndInfo { get; }
|
|
|
|
/// <summary>
|
|
/// Sound gets networked due to how entity lifecycle works between client / server and to avoid clipping.
|
|
/// </summary>
|
|
public string? RestartSound;
|
|
|
|
public RoundEndMessageEvent(
|
|
string gamemodeTitle,
|
|
string roundEndText,
|
|
TimeSpan roundDuration,
|
|
int roundId,
|
|
int playerCount,
|
|
RoundEndPlayerInfo[] allPlayersEndInfo,
|
|
string? restartSound)
|
|
{
|
|
GamemodeTitle = gamemodeTitle;
|
|
RoundEndText = roundEndText;
|
|
RoundDuration = roundDuration;
|
|
RoundId = roundId;
|
|
PlayerCount = playerCount;
|
|
AllPlayersEndInfo = allPlayersEndInfo;
|
|
RestartSound = restartSound;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum PlayerGameStatus : sbyte
|
|
{
|
|
NotReadyToPlay = 0,
|
|
ReadyToPlay,
|
|
JoinedGame,
|
|
}
|
|
}
|