Files
tbd-station-14/Content.Server/Recycling/Components/RecyclerComponent.cs
Paul Ritter 4c7670fe82 conveyor & recycler ecs (#4537)
* conveyor done, recycler still todo

* done, just need to suss out the physics part. pinged sloth about it

* ship it
2021-09-10 17:26:05 +10:00

81 lines
2.5 KiB
C#

using System.Collections.Generic;
using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.Conveyor;
using Content.Server.GameTicking;
using Content.Server.Items;
using Content.Server.Notification;
using Content.Server.Players;
using Content.Server.Power.Components;
using Content.Shared.Body.Components;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Recycling;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Analyzers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Recycling.Components
{
// TODO: Add sound and safe beep
[RegisterComponent]
[Friend(typeof(RecyclerSystem))]
public class RecyclerComponent : Component, ISuicideAct
{
public override string Name => "Recycler";
/// <summary>
/// Whether or not sentient beings will be recycled
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("safe")]
internal bool Safe = true;
/// <summary>
/// The percentage of material that will be recovered
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("efficiency")]
internal float Efficiency = 0.25f;
private void Clean()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, false);
}
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var mind = victim.PlayerSession()?.ContentData()?.Mind;
if (mind != null)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
}
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others", ("victim",victim)));
if (victim.TryGetComponent<SharedBodyComponent>(out var body))
{
body.Gib(true);
}
EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
return SuicideKind.Bloodloss;
}
}
}