Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedStackComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

105 lines
2.8 KiB
C#

using System;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedStackComponent : Component, ISerializationHooks
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const string SerializationCache = "stack";
public sealed override string Name => "Stack";
public sealed override uint? NetID => ContentNetIDs.STACK;
[DataField("count")]
private int _count = 30;
[DataField("max")]
private int _maxCount = 30;
[ViewVariables(VVAccess.ReadWrite)]
public virtual int Count
{
get => _count;
set
{
_count = value;
if (_count <= 0)
{
Owner.Delete();
}
Dirty();
}
}
[ViewVariables]
public int MaxCount
{
get => _maxCount;
private set
{
_maxCount = value;
Dirty();
}
}
[ViewVariables] public int AvailableSpace => MaxCount - Count;
[ViewVariables]
[field: DataField("stackType")]
public string StackTypeId { get; } = string.Empty;
public StackPrototype StackType => _prototypeManager.Index<StackPrototype>(StackTypeId);
protected override void Startup()
{
base.Startup();
if (StackTypeId != string.Empty && !_prototypeManager.HasIndex<StackPrototype>(StackTypeId))
{
Logger.Error($"No {nameof(StackPrototype)} found with id {StackTypeId} for {Owner.Prototype?.ID ?? Owner.Name}");
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new StackComponentState(Count, MaxCount);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not StackComponentState cast)
{
return;
}
Count = cast.Count;
MaxCount = cast.MaxCount;
}
[Serializable, NetSerializable]
private sealed class StackComponentState : ComponentState
{
public int Count { get; }
public int MaxCount { get; }
public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
{
Count = count;
MaxCount = maxCount;
}
}
}
}