Files
tbd-station-14/Content.Shared/GameObjects/Components/Research/SharedResearchClientComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

74 lines
2.1 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedResearchClientComponent : Component
{
public override string Name => "ResearchClient";
/// <summary>
/// Request that the server updates the client.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientSyncMessage : BoundUserInterfaceMessage
{
public ResearchClientSyncMessage()
{
}
}
/// <summary>
/// Sent to the server when the client chooses a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
{
public int ServerId;
public ResearchClientServerSelectedMessage(int serverId)
{
ServerId = serverId;
}
}
/// <summary>
/// Sent to the server when the client deselects a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
{
public ResearchClientServerDeselectedMessage()
{
}
}
[NetSerializable, Serializable]
public enum ResearchClientUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
{
public int ServerCount;
public string[] ServerNames;
public int[] ServerIds;
public int SelectedServerId;
public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
{
ServerCount = serverCount;
ServerNames = serverNames;
ServerIds = serverIds;
SelectedServerId = selectedServerId;
}
}
}
}