* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
50 lines
879 B
C#
50 lines
879 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Portal
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{
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public enum ItemTeleporterState
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{
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Off,
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Charging,
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On,
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Cooldown,
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}
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public enum TeleporterType
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{
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Directed,
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Random,
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Beacon,
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}
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[NetSerializable]
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[Serializable]
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public enum TeleporterVisuals
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{
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VisualState,
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}
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[NetSerializable]
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[Serializable]
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public enum TeleporterVisualState
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{
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Ready,
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Charging,
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}
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[Serializable, NetSerializable]
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public class TeleportMessage : ComponentMessage
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{
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public readonly EntityCoordinates Target;
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public TeleportMessage(EntityCoordinates target)
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{
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Target = target;
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}
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}
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}
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