Files
tbd-station-14/Content.Shared/GameObjects/Components/Interactable/SharedToolComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

72 lines
2.0 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Interactable
{
[Flags]
public enum ToolQuality : byte
{
None = 0,
Anchoring = 1,
Prying = 1 << 1,
Screwing = 1 << 2,
Cutting = 1 << 3,
Welding = 1 << 4,
Multitool = 1 << 5,
}
public static class ToolQualityHelpers
{
public static string GetToolName(this ToolQuality quality)
{
return quality switch
{
ToolQuality.Anchoring => "Wrench",
ToolQuality.Prying => "Crowbar",
ToolQuality.Screwing => "Screwdriver",
ToolQuality.Cutting => "Wirecutters",
ToolQuality.Welding => "Welding tool",
ToolQuality.Multitool => "Multitool",
_ => throw new ArgumentOutOfRangeException()
};
}
}
public class SharedToolComponent : Component
{
public override string Name => "Tool";
public virtual ToolQuality Qualities { get; set; }
}
[NetSerializable, Serializable]
public class MultiToolComponentState : ComponentState
{
public ToolQuality Quality { get; }
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
{
Quality = quality;
}
}
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public ToolQuality Quality { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
Quality = ToolQuality.Welding;
}
}
}