* predict * fix * fix * aa * oops * TOTALFIX * some more cleanup --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
188 lines
6.7 KiB
C#
188 lines
6.7 KiB
C#
using Content.Shared.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Events;
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using Content.Shared.Alert;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Maps;
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using Content.Shared.Paper;
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using Content.Shared.Physics;
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using Content.Shared.Speech.Muting;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Shared.Abilities.Mime;
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public sealed class MimePowersSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly IMapManager _mapMan = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MimePowersComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<MimePowersComponent, ComponentShutdown>(OnComponentShutdown);
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SubscribeLocalEvent<MimePowersComponent, InvisibleWallActionEvent>(OnInvisibleWall);
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SubscribeLocalEvent<MimePowersComponent, BreakVowAlertEvent>(OnBreakVowAlert);
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SubscribeLocalEvent<MimePowersComponent, RetakeVowAlertEvent>(OnRetakeVowAlert);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// Queue to track whether mimes can retake vows yet
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var query = EntityQueryEnumerator<MimePowersComponent>();
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while (query.MoveNext(out var uid, out var mime))
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{
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if (!mime.VowBroken || mime.ReadyToRepent)
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continue;
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if (_timing.CurTime < mime.VowRepentTime)
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continue;
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mime.ReadyToRepent = true;
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Dirty(uid, mime);
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_popupSystem.PopupClient(Loc.GetString("mime-ready-to-repent"), uid, uid);
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}
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}
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private void OnComponentInit(Entity<MimePowersComponent> ent, ref ComponentInit args)
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{
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EnsureComp<MutedComponent>(ent);
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if (ent.Comp.PreventWriting)
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{
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EnsureComp<BlockWritingComponent>(ent, out var illiterateComponent);
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illiterateComponent.FailWriteMessage = ent.Comp.FailWriteMessage;
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Dirty(ent, illiterateComponent);
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}
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_alertsSystem.ShowAlert(ent, ent.Comp.VowAlert);
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_actionsSystem.AddAction(ent, ref ent.Comp.InvisibleWallActionEntity, ent.Comp.InvisibleWallAction);
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}
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private void OnComponentShutdown(Entity<MimePowersComponent> ent, ref ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(ent.Owner, ent.Comp.InvisibleWallActionEntity);
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}
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/// <summary>
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/// Creates an invisible wall in a free space after some checks.
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/// </summary>
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private void OnInvisibleWall(Entity<MimePowersComponent> ent, ref InvisibleWallActionEvent args)
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{
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if (!ent.Comp.Enabled)
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return;
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if (_container.IsEntityOrParentInContainer(ent))
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return;
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var xform = Transform(ent);
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// Get the tile in front of the mime
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var offsetValue = xform.LocalRotation.ToWorldVec();
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var coords = xform.Coordinates.Offset(offsetValue).SnapToGrid(EntityManager, _mapMan);
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var tile = _turf.GetTileRef(coords);
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if (tile == null)
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return;
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// Check if the tile is blocked by a wall or mob, and don't create the wall if so
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if (_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable | CollisionGroup.Opaque))
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{
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_popupSystem.PopupClient(Loc.GetString("mime-invisible-wall-failed"), ent, ent);
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return;
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}
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var messageSelf = Loc.GetString("mime-invisible-wall-popup-self", ("mime", Identity.Entity(ent.Owner, EntityManager)));
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var messageOthers = Loc.GetString("mime-invisible-wall-popup-others", ("mime", Identity.Entity(ent.Owner, EntityManager)));
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_popupSystem.PopupPredicted(messageSelf, messageOthers, ent, ent);
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// Make sure we set the invisible wall to despawn properly
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PredictedSpawnAtPosition(ent.Comp.WallPrototype, _turf.GetTileCenter(tile.Value));
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// Handle args so cooldown works
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args.Handled = true;
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}
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private void OnBreakVowAlert(Entity<MimePowersComponent> ent, ref BreakVowAlertEvent args)
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{
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if (args.Handled)
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return;
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BreakVow(ent, ent);
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args.Handled = true;
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}
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private void OnRetakeVowAlert(Entity<MimePowersComponent> ent, ref RetakeVowAlertEvent args)
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{
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if (args.Handled)
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return;
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RetakeVow(ent, ent);
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args.Handled = true;
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}
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/// <summary>
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/// Break this mime's vow to not speak.
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/// </summary>
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public void BreakVow(EntityUid uid, MimePowersComponent? mimePowers = null)
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{
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if (!Resolve(uid, ref mimePowers))
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return;
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if (mimePowers.VowBroken)
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return;
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mimePowers.Enabled = false;
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mimePowers.VowBroken = true;
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mimePowers.VowRepentTime = _timing.CurTime + mimePowers.VowCooldown;
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Dirty(uid, mimePowers);
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RemComp<MutedComponent>(uid);
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if (mimePowers.PreventWriting)
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RemComp<BlockWritingComponent>(uid);
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_alertsSystem.ClearAlert(uid, mimePowers.VowAlert);
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_alertsSystem.ShowAlert(uid, mimePowers.VowBrokenAlert);
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_actionsSystem.RemoveAction(uid, mimePowers.InvisibleWallActionEntity);
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}
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/// <summary>
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/// Retake this mime's vow to not speak.
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/// </summary>
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public void RetakeVow(EntityUid uid, MimePowersComponent? mimePowers = null)
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{
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if (!Resolve(uid, ref mimePowers))
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return;
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if (!mimePowers.ReadyToRepent)
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{
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_popupSystem.PopupClient(Loc.GetString("mime-not-ready-repent"), uid, uid);
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return;
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}
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mimePowers.Enabled = true;
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mimePowers.ReadyToRepent = false;
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mimePowers.VowBroken = false;
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Dirty(uid, mimePowers);
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AddComp<MutedComponent>(uid);
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if (mimePowers.PreventWriting)
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{
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EnsureComp<BlockWritingComponent>(uid, out var illiterateComponent);
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illiterateComponent.FailWriteMessage = mimePowers.FailWriteMessage;
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Dirty(uid, illiterateComponent);
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}
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_alertsSystem.ClearAlert(uid, mimePowers.VowBrokenAlert);
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_alertsSystem.ShowAlert(uid, mimePowers.VowAlert);
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_actionsSystem.AddAction(uid, ref mimePowers.InvisibleWallActionEntity, mimePowers.InvisibleWallAction, uid);
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}
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}
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