* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent
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{
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public override bool CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!base.CanDragDropOn(eventArgs))
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return false;
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var user = eventArgs.User;
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var target = eventArgs.Target;
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var dragged = eventArgs.Dragged;
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bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
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return user.InRangeUnobstructed(target, Range, predicate: Ignored) && user.InRangeUnobstructed(dragged, Range, predicate: Ignored);
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}
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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