Files
tbd-station-14/Content.Server/GameObjects/Components/Sound/EmitSoundOnUseComponent.cs

47 lines
1.5 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
{
/// <summary>
/// Simple sound emitter that emits sound on use in hand
/// </summary>
[RegisterComponent]
public class EmitSoundOnUseComponent : Component, IUse
{
/// <inheritdoc />
///
public override string Name => "EmitSoundOnUse";
public string _soundName;
public float _pitchVariation;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundName, "sound", string.Empty);
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(_soundName))
{
if (_pitchVariation > 0.0)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
return true;
}
return false;
}
}
}