Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/StoreableComponent.cs
2019-07-31 15:07:54 +02:00

35 lines
768 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{
[RegisterComponent]
public class StoreableComponent : Component
{
public override string Name => "Storeable";
public int ObjectSize = 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref ObjectSize, "Size", 1);
}
}
/// <summary>
/// Enum for the storage capacity of various containers
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}